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refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly.
Adds IScene.CloseAgent() to replace RemoveClient()
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@@ -452,7 +452,7 @@ namespace OpenSim
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else
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presence.ControllingClient.Kick("\nThe OpenSim manager kicked you out.\n");
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presence.Scene.IncomingCloseAgent(presence.UUID, force);
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presence.Scene.CloseAgent(presence.UUID, force);
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break;
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}
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}
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