refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly.

Adds IScene.CloseAgent() to replace RemoveClient()
This commit is contained in:
Justin Clark-Casey (justincc)
2013-09-27 19:14:21 +01:00
parent b704de9bf8
commit b16bc7b01c
16 changed files with 43 additions and 53 deletions

View File

@@ -1313,7 +1313,7 @@ namespace OpenSim.Region.Framework.Scenes
Thread.Sleep(500);
// Stop all client threads.
ForEachScenePresence(delegate(ScenePresence avatar) { IncomingCloseAgent(avatar.UUID, false); });
ForEachScenePresence(delegate(ScenePresence avatar) { CloseAgent(avatar.UUID, false); });
m_log.Debug("[SCENE]: Persisting changed objects");
EventManager.TriggerSceneShuttingDown(this);
@@ -2976,7 +2976,7 @@ namespace OpenSim.Region.Framework.Scenes
{
PresenceService.LogoutAgent(sp.ControllingClient.SessionId);
IncomingCloseAgent(sp.UUID, false);
CloseAgent(sp.UUID, false);
}
else
{
@@ -3398,7 +3398,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name='closeChildAgents'>
/// Close the neighbour child agents associated with this client.
/// </param>
public override void RemoveClient(UUID agentID, bool closeChildAgents)
public void RemoveClient(UUID agentID, bool closeChildAgents)
{
AgentCircuitData acd = m_authenticateHandler.GetAgentCircuitData(agentID);
@@ -3783,7 +3783,7 @@ namespace OpenSim.Region.Framework.Scenes
sp.Name, sp.UUID, RegionInfo.RegionName);
if (sp.ControllingClient != null)
IncomingCloseAgent(sp.UUID, true);
CloseAgent(sp.UUID, true);
sp = null;
}
@@ -4424,7 +4424,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="force"></param>
/// <param name="auth_token"></param>
/// <returns></returns>
public bool IncomingCloseAgent(UUID agentID, bool force, string auth_token)
public bool CloseAgent(UUID agentID, bool force, string auth_token)
{
//m_log.DebugFormat("[SCENE]: Processing incoming close agent {0} in region {1} with auth_token {2}", agentID, RegionInfo.RegionName, auth_token);
@@ -4442,7 +4442,7 @@ namespace OpenSim.Region.Framework.Scenes
if (acd.SessionID.ToString() == auth_token)
{
return IncomingCloseAgent(agentID, force);
return CloseAgent(agentID, force);
}
else
{
@@ -4455,16 +4455,16 @@ namespace OpenSim.Region.Framework.Scenes
}
/// <summary>
/// Tell a single agent to prepare to close.
/// Tell a single client to prepare to close.
/// </summary>
/// <remarks>
/// This should only be called if we may close the agent but there will be some delay in so doing. Meant for
/// internal use - other callers should almost certainly called IncomingCloseAgent().
/// This should only be called if we may close the client but there will be some delay in so doing. Meant for
/// internal use - other callers should almost certainly called CloseClient().
/// </remarks>
/// <param name="sp"></param>
/// <returns>true if pre-close state notification was successful. false if the agent
/// was not in a state where it could transition to pre-close.</returns>
public bool IncomingPreCloseAgent(ScenePresence sp)
public bool IncomingPreCloseClient(ScenePresence sp)
{
lock (m_removeClientLock)
{
@@ -4506,7 +4506,7 @@ namespace OpenSim.Region.Framework.Scenes
/// Force the agent to close even if it might be in the middle of some other operation. You do not want to
/// force unless you are absolutely sure that the agent is dead and a normal close is not working.
/// </param>
public bool IncomingCloseAgent(UUID agentID, bool force)
public override bool CloseAgent(UUID agentID, bool force)
{
ScenePresence sp;
@@ -4517,7 +4517,7 @@ namespace OpenSim.Region.Framework.Scenes
if (sp == null)
{
m_log.DebugFormat(
"[SCENE]: Called IncomingCloseAgent() with agent ID {0} but no such presence is in {1}",
"[SCENE]: Called CloseClient() with agent ID {0} but no such presence is in {1}",
agentID, Name);
return false;
@@ -4526,7 +4526,7 @@ namespace OpenSim.Region.Framework.Scenes
if (sp.LifecycleState != ScenePresenceState.Running && sp.LifecycleState != ScenePresenceState.PreRemove)
{
m_log.DebugFormat(
"[SCENE]: Called IncomingCloseAgent() for {0} in {1} but presence is already in state {2}",
"[SCENE]: Called CloseClient() for {0} in {1} but presence is already in state {2}",
sp.Name, Name, sp.LifecycleState);
return false;

View File

@@ -218,19 +218,7 @@ namespace OpenSim.Region.Framework.Scenes
public abstract ISceneAgent AddNewClient(IClientAPI client, PresenceType type);
/// <summary>
/// Remove the given client from the scene.
/// </summary>
/// <remarks>
/// Only clientstack code should call this directly. All other code should call IncomingCloseAgent() instead
/// to properly operate the state machine and avoid race conditions with other close requests (such as directly
/// from viewers).
/// </remarks>
/// <param name='agentID'>ID of agent to close</param>
/// <param name='closeChildAgents'>
/// Close the neighbour child agents associated with this client.
/// </param>
public abstract void RemoveClient(UUID agentID, bool closeChildAgents);
public abstract bool CloseAgent(UUID agentID, bool force);
public bool TryGetScenePresence(UUID agentID, out object scenePresence)
{

View File

@@ -146,7 +146,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
}
[Test]
public void TestCloseAgent()
public void TestCloseClient()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
@@ -154,7 +154,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
TestScene scene = new SceneHelpers().SetupScene();
ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
scene.IncomingCloseAgent(sp.UUID, false);
scene.CloseAgent(sp.UUID, false);
Assert.That(scene.GetScenePresence(sp.UUID), Is.Null);
Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null);

View File

@@ -79,7 +79,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// TODO: Need to add tests for other ICapabiltiesModule methods.
scene.IncomingCloseAgent(sp.UUID, false);
scene.CloseAgent(sp.UUID, false);
Assert.That(capsMod.GetCapsForUser(spUuid), Is.Null);
// TODO: Need to add tests for other ICapabiltiesModule methods.