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refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly.
Adds IScene.CloseAgent() to replace RemoveClient()
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@@ -2964,7 +2964,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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sp.ControllingClient.Kick(alert);
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// ...and close on our side
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sp.Scene.IncomingCloseAgent(sp.UUID, false);
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sp.Scene.CloseAgent(sp.UUID, false);
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}
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});
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}
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