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https://github.com/opensim/opensim.git
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
This commit is contained in:
@@ -49,7 +49,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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public class ArchiveWriteRequestPreparation
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// The minimum major version of OAR that we can write.
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/// </summary>
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@@ -58,7 +58,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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/// <summary>
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/// The maximum major version of OAR that we can write.
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/// </summary>
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public static int MAX_MAJOR_VERSION = 0;
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public static int MAX_MAJOR_VERSION = 0;
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/// <summary>
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/// Determine whether this archive will save assets. Default is true.
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/// </summary>
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public bool SaveAssets { get; set; }
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protected Scene m_scene;
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protected Stream m_saveStream;
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@@ -73,10 +78,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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/// <exception cref="System.IO.IOException">
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/// If there was a problem opening a stream for the file specified by the savePath
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/// </exception>
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public ArchiveWriteRequestPreparation(Scene scene, string savePath, Guid requestId)
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public ArchiveWriteRequestPreparation(Scene scene, string savePath, Guid requestId) : this(scene, requestId)
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{
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m_scene = scene;
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try
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{
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m_saveStream = new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress);
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@@ -86,10 +89,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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m_log.ErrorFormat(
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"[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
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+ "If you've manually installed Mono, have you appropriately updated zlib1g as well?");
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m_log.Error(e);
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m_log.ErrorFormat("{0} {1}", e.Message, e.StackTrace);
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}
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m_requestId = requestId;
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}
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/// <summary>
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@@ -98,11 +99,17 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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/// <param name="scene"></param>
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/// <param name="saveStream">The stream to which to save data.</param>
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/// <param name="requestId">The id associated with this request</param>
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public ArchiveWriteRequestPreparation(Scene scene, Stream saveStream, Guid requestId)
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public ArchiveWriteRequestPreparation(Scene scene, Stream saveStream, Guid requestId) : this(scene, requestId)
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{
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m_saveStream = saveStream;
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}
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protected ArchiveWriteRequestPreparation(Scene scene, Guid requestId)
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{
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m_scene = scene;
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m_saveStream = saveStream;
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m_requestId = requestId;
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SaveAssets = true;
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}
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/// <summary>
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@@ -111,22 +118,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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/// <exception cref="System.IO.IOException">if there was an io problem with creating the file</exception>
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public void ArchiveRegion(Dictionary<string, object> options)
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{
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if (options.ContainsKey("noassets") && (bool)options["noassets"])
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SaveAssets = false;
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try
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{
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Dictionary<UUID, AssetType> assetUuids = new Dictionary<UUID, AssetType>();
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EntityBase[] entities = m_scene.GetEntities();
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List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>();
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/*
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foreach (ILandObject lo in m_scene.LandChannel.AllParcels())
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{
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if (name == lo.LandData.Name)
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{
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// This is the parcel we want
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}
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}
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*/
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// Filter entities so that we only have scene objects.
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// FIXME: Would be nicer to have this as a proper list in SceneGraph, since lots of methods
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@@ -141,17 +141,24 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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sceneObjects.Add((SceneObjectGroup)entity);
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}
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}
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UuidGatherer assetGatherer = new UuidGatherer(m_scene.AssetService);
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foreach (SceneObjectGroup sceneObject in sceneObjects)
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if (SaveAssets)
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{
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assetGatherer.GatherAssetUuids(sceneObject, assetUuids);
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UuidGatherer assetGatherer = new UuidGatherer(m_scene.AssetService);
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foreach (SceneObjectGroup sceneObject in sceneObjects)
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{
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assetGatherer.GatherAssetUuids(sceneObject, assetUuids);
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}
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m_log.DebugFormat(
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"[ARCHIVER]: {0} scene objects to serialize requiring save of {1} assets",
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sceneObjects.Count, assetUuids.Count);
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}
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else
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{
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m_log.DebugFormat("[ARCHIVER]: Not saving assets since --noassets was specified");
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}
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m_log.DebugFormat(
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"[ARCHIVER]: {0} scene objects to serialize requiring save of {1} assets",
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sceneObjects.Count, assetUuids.Count);
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// Make sure that we also request terrain texture assets
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RegionSettings regionSettings = m_scene.RegionInfo.RegionSettings;
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@@ -187,11 +194,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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// XXX: I know this is a weak way of doing it since external non-OAR aware tar executables will not do this
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archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, CreateControlFile(options));
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m_log.InfoFormat("[ARCHIVER]: Added control file to archive.");
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new AssetsRequest(
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new AssetsArchiver(archiveWriter), assetUuids,
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m_scene.AssetService, m_scene.UserAccountService,
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m_scene.RegionInfo.ScopeID, options, awre.ReceivedAllAssets).Execute();
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if (SaveAssets)
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new AssetsRequest(
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new AssetsArchiver(archiveWriter), assetUuids,
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m_scene.AssetService, m_scene.UserAccountService,
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m_scene.RegionInfo.ScopeID, options, awre.ReceivedAllAssets).Execute();
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else
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awre.ReceivedAllAssets(new List<UUID>(), new List<UUID>());
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}
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catch (Exception)
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{
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@@ -204,9 +214,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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/// Create the control file for the most up to date archive
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/// </summary>
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/// <returns></returns>
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public static string CreateControlFile(Dictionary<string, object> options)
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public string CreateControlFile(Dictionary<string, object> options)
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{
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int majorVersion = MAX_MAJOR_VERSION, minorVersion = 6;
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int majorVersion = MAX_MAJOR_VERSION, minorVersion = 7;
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//
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// if (options.ContainsKey("version"))
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// {
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@@ -258,6 +268,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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xtw.WriteElementString("datetime", ((int)t.TotalSeconds).ToString());
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xtw.WriteElementString("id", UUID.Random().ToString());
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xtw.WriteEndElement();
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xtw.WriteElementString("assets_included", SaveAssets.ToString());
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xtw.WriteEndElement();
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xtw.Flush();
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@@ -127,6 +127,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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OptionSet ops = new OptionSet();
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// ops.Add("v|version=", delegate(string v) { options["version"] = v; });
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ops.Add("p|profile=", delegate(string v) { options["profile"] = v; });
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ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; });
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List<string> mainParams = ops.Parse(cmdparams);
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@@ -160,7 +161,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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public void ArchiveRegion(Stream saveStream, Guid requestId)
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{
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new ArchiveWriteRequestPreparation(m_scene, saveStream, requestId).ArchiveRegion(new Dictionary<string, object>());
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ArchiveRegion(saveStream, requestId, new Dictionary<string, object>());
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}
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public void ArchiveRegion(Stream saveStream, Guid requestId, Dictionary<string, object> options)
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{
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new ArchiveWriteRequestPreparation(m_scene, saveStream, requestId).ArchiveRegion(options);
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}
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public void DearchiveRegion(string loadPath)
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@@ -211,6 +211,89 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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// TODO: Test presence of more files and contents of files.
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}
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/// <summary>
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/// Test saving an OpenSim Region Archive with the no assets option
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/// </summary>
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[Test]
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public void TestSaveOarNoAssets()
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{
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TestHelper.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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SceneObjectPart part1 = CreateSceneObjectPart1();
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SceneObjectGroup sog1 = new SceneObjectGroup(part1);
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m_scene.AddNewSceneObject(sog1, false);
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SceneObjectPart part2 = CreateSceneObjectPart2();
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AssetNotecard nc = new AssetNotecard();
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nc.BodyText = "Hello World!";
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nc.Encode();
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UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000");
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UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000");
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AssetBase ncAsset
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= AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero);
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m_scene.AssetService.Store(ncAsset);
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SceneObjectGroup sog2 = new SceneObjectGroup(part2);
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TaskInventoryItem ncItem
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= new TaskInventoryItem { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid };
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part2.Inventory.AddInventoryItem(ncItem, true);
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m_scene.AddNewSceneObject(sog2, false);
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MemoryStream archiveWriteStream = new MemoryStream();
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Guid requestId = new Guid("00000000-0000-0000-0000-808080808080");
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Dictionary<string, Object> options = new Dictionary<string, Object>();
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options.Add("noassets", true);
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m_archiverModule.ArchiveRegion(archiveWriteStream, requestId, options);
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//AssetServerBase assetServer = (AssetServerBase)scene.CommsManager.AssetCache.AssetServer;
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//while (assetServer.HasWaitingRequests())
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// assetServer.ProcessNextRequest();
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// Don't wait for completion - with --noassets save oar happens synchronously
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// Monitor.Wait(this, 60000);
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Assert.That(m_lastRequestId, Is.EqualTo(requestId));
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byte[] archive = archiveWriteStream.ToArray();
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MemoryStream archiveReadStream = new MemoryStream(archive);
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TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
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List<string> foundPaths = new List<string>();
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List<string> expectedPaths = new List<string>();
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expectedPaths.Add(ArchiveHelpers.CreateObjectPath(sog1));
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expectedPaths.Add(ArchiveHelpers.CreateObjectPath(sog2));
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string filePath;
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TarArchiveReader.TarEntryType tarEntryType;
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byte[] data = tar.ReadEntry(out filePath, out tarEntryType);
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Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH));
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ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, false, false, Guid.Empty);
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arr.LoadControlFile(filePath, data);
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Assert.That(arr.ControlFileLoaded, Is.True);
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while (tar.ReadEntry(out filePath, out tarEntryType) != null)
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{
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if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
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{
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Assert.Fail("Asset was found in saved oar of TestSaveOarNoAssets()");
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}
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else if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
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{
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foundPaths.Add(filePath);
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}
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}
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Assert.That(foundPaths, Is.EquivalentTo(expectedPaths));
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// TODO: Test presence of more files and contents of files.
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}
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/// <summary>
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/// Test loading an OpenSim Region Archive.
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/// </summary>
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@@ -230,7 +313,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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// upset load
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tar.WriteDir(ArchiveConstants.TERRAINS_PATH);
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tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestPreparation.CreateControlFile(new Dictionary<string, Object>()));
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tar.WriteFile(
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ArchiveConstants.CONTROL_FILE_PATH,
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new ArchiveWriteRequestPreparation(null, (Stream)null, Guid.Empty).CreateControlFile(new Dictionary<string, Object>()));
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SceneObjectPart part1 = CreateSceneObjectPart1();
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SceneObjectGroup object1 = new SceneObjectGroup(part1);
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@@ -331,7 +416,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
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tar.WriteDir(ArchiveConstants.TERRAINS_PATH);
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tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestPreparation.CreateControlFile(new Dictionary<string, Object>()));
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tar.WriteFile(
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ArchiveConstants.CONTROL_FILE_PATH,
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new ArchiveWriteRequestPreparation(null, (Stream)null, Guid.Empty).CreateControlFile(new Dictionary<string, Object>()));
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RegionSettings rs = new RegionSettings();
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rs.AgentLimit = 17;
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