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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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@@ -52,31 +52,44 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <summary>
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/// Archive the region to the given path
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/// </summary>
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///
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/// <remarks>
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/// This method occurs asynchronously. If you want notification of when it has completed then subscribe to
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/// the EventManager.OnOarFileSaved event.
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///
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/// </remarks>
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/// <param name="savePath"></param>
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/// <param name="requestId">If supplied, this request Id is later returned in the saved event</param>
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/// <param name="options">Options for the save</param>
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void ArchiveRegion(string savePath, Guid requestId, Dictionary<string, object> options);
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/// <summary>
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/// Archive the region to a stream.
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/// </summary>
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///
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/// <remarks>
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/// This method occurs asynchronously. If you want notification of when it has completed then subscribe to
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/// the EventManager.OnOarFileSaved event.
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///
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/// </remarks>
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/// <param name="saveStream"></param>
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/// <param name="requestId">If supplied, this request Id is later returned in the saved event</param>
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void ArchiveRegion(Stream saveStream, Guid requestId);
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/// <summary>
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/// Archive the region to a stream.
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/// </summary>
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/// <remarks>
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/// This method occurs asynchronously. If you want notification of when it has completed then subscribe to
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/// the EventManager.OnOarFileSaved event.
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/// </remarks>
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/// <param name="saveStream"></param>
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/// <param name="requestId">If supplied, this request Id is later returned in the saved event</param>
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/// <param name="options">Options for the save</param>
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void ArchiveRegion(Stream saveStream, Guid requestId, Dictionary<string, object> options);
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/// <summary>
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/// Dearchive the given region archive. This replaces the existing scene.
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/// </summary>
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///
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/// <remarks>
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/// If you want notification of when it has completed then subscribe to the EventManager.OnOarFileLoaded event.
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///
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/// </remarks>
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/// <param name="loadPath"></param>
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void DearchiveRegion(string loadPath);
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@@ -50,5 +50,7 @@ namespace OpenSim.Region.Framework.Interfaces
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void ResumeScript(UUID itemID);
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ArrayList GetScriptErrors(UUID itemID);
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void SaveAllState();
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}
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}
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