From b1a2773de981f90e04c25ce2d16c6eec7b85eebc Mon Sep 17 00:00:00 2001 From: Tampa <1579370+Tampa@users.noreply.github.com> Date: Sat, 29 Mar 2025 08:27:33 +0100 Subject: [PATCH] Fix SmoothArea to be uniform again --- .../Region/CoreModules/World/Terrain/FloodBrushes/SmoothArea.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/SmoothArea.cs b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/SmoothArea.cs index 0e130967ce..3e6271250b 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/SmoothArea.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/SmoothArea.cs @@ -64,7 +64,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes { if (n >= 0 && n < map.Width) { - for (int l = y - sy; l < y + sy; ++l) + for (int l = y - sy; l <= y + sy; ++l) { if (l >= 0 && l < map.Height) {