Implement osAgentSaveAppearance() to save the appearance of an avatar in the region to a notecard

This is separate from osOwnerSaveAppearance() so that owner saves can be allowed without allowing arbitrary avatar saves
This commit is contained in:
Justin Clark-Casey (justincc)
2011-08-11 22:26:47 +01:00
parent 50945dd560
commit b1ae930c6b
4 changed files with 78 additions and 5 deletions

View File

@@ -2165,7 +2165,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (npcModule != null)
{
UUID npcId = new UUID(npc.m_string);
UUID npcId;
if (!UUID.TryParse(npc.m_string, out npcId))
return new LSL_Key(UUID.Zero.ToString());
if (!npcModule.IsNPC(npcId, m_host.ParentGroup.Scene))
return new LSL_Key(UUID.Zero.ToString());
@@ -2273,14 +2275,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return SaveAppearanceToNotecard(m_host.OwnerID, notecardName);
}
protected LSL_Key SaveAppearanceToNotecard(UUID avatarId, string notecardName)
public LSL_Key osAgentSaveAppearance(LSL_Key avatarId, string notecardName)
{
CheckThreatLevel(ThreatLevel.VeryHigh, "osAgentSaveAppearance");
return SaveAppearanceToNotecard(avatarId, notecardName);
}
protected LSL_Key SaveAppearanceToNotecard(ScenePresence sp, string notecardName)
{
IAvatarFactory appearanceModule = World.RequestModuleInterface<IAvatarFactory>();
if (appearanceModule != null)
{
appearanceModule.SaveBakedTextures(m_host.OwnerID);
ScenePresence sp = m_host.ParentGroup.Scene.GetScenePresence(m_host.OwnerID);
appearanceModule.SaveBakedTextures(sp.UUID);
OSDMap appearancePacked = sp.Appearance.Pack();
TaskInventoryItem item
@@ -2293,6 +2301,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return new LSL_Key(UUID.Zero.ToString());
}
}
protected LSL_Key SaveAppearanceToNotecard(UUID avatarId, string notecardName)
{
ScenePresence sp = World.GetScenePresence(avatarId);
if (sp == null || sp.IsChildAgent)
return new LSL_Key(UUID.Zero.ToString());
return SaveAppearanceToNotecard(sp, notecardName);
}
protected LSL_Key SaveAppearanceToNotecard(LSL_Key rawAvatarId, string notecardName)
{
UUID avatarId;
if (!UUID.TryParse(rawAvatarId, out avatarId))
return new LSL_Key(UUID.Zero.ToString());
return SaveAppearanceToNotecard(avatarId, notecardName);
}
/// <summary>
/// Get current region's map texture UUID