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Implement osAgentSaveAppearance() to save the appearance of an avatar in the region to a notecard
This is separate from osOwnerSaveAppearance() so that owner saves can be allowed without allowing arbitrary avatar saves
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@@ -168,7 +168,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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LSL_List osGetLinkPrimitiveParams(int linknumber, LSL_List rules);
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key osNpcCreate(string user, string name, vector position, key cloneFrom);
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LSL_Key osNpcSaveAppearance(key npc, string notecardName);
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void osNpcLoadAppearance(key npc, string notecardNameOrUuid);
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@@ -179,6 +178,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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void osNpcRemove(key npc);
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LSL_Key osOwnerSaveAppearance(string notecardName);
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LSL_Key osAgentSaveAppearance(key agentId, string notecardName);
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key osGetMapTexture();
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key osGetRegionMapTexture(string regionName);
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