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Reduce coupling in regression test task inventory creation methods to make them usable in tests with no scene present
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@@ -43,7 +43,7 @@ namespace OpenSim.Tests.Common
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/// <summary>
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/// Add a notecard item to the given part.
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/// </summary>
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/// <param name="scene"></param>
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/// <param name="assetService"></param>
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/// <param name="part"></param>
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/// <param name="itemName"></param>
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/// <param name="itemIDFrag">UUID or UUID stem</param>
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@@ -51,16 +51,16 @@ namespace OpenSim.Tests.Common
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/// <param name="text">The tex to put in the notecard.</param>
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/// <returns>The item that was added</returns>
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public static TaskInventoryItem AddNotecard(
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Scene scene, SceneObjectPart part, string itemName, string itemIDStem, string assetIDStem, string text)
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IAssetService assetService, SceneObjectPart part, string itemName, string itemIDStem, string assetIDStem, string text)
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{
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return AddNotecard(
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scene, part, itemName, TestHelpers.ParseStem(itemIDStem), TestHelpers.ParseStem(assetIDStem), text);
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assetService, part, itemName, TestHelpers.ParseStem(itemIDStem), TestHelpers.ParseStem(assetIDStem), text);
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}
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/// <summary>
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/// Add a notecard item to the given part.
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/// </summary>
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/// <param name="scene"></param>
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/// <param name="assetService"></param>
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/// <param name="part"></param>
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/// <param name="itemName"></param>
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/// <param name="itemID"></param>
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@@ -68,7 +68,7 @@ namespace OpenSim.Tests.Common
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/// <param name="text">The tex to put in the notecard.</param>
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/// <returns>The item that was added</returns>
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public static TaskInventoryItem AddNotecard(
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Scene scene, SceneObjectPart part, string itemName, UUID itemID, UUID assetID, string text)
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IAssetService assetService, SceneObjectPart part, string itemName, UUID itemID, UUID assetID, string text)
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{
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AssetNotecard nc = new AssetNotecard();
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nc.BodyText = text;
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@@ -76,7 +76,7 @@ namespace OpenSim.Tests.Common
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AssetBase ncAsset
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= AssetHelpers.CreateAsset(assetID, AssetType.Notecard, nc.AssetData, UUID.Zero);
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scene.AssetService.Store(ncAsset);
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assetService.Store(ncAsset);
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TaskInventoryItem ncItem
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= new TaskInventoryItem
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@@ -94,12 +94,12 @@ namespace OpenSim.Tests.Common
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/// TODO: Accept input for item and asset IDs to avoid mysterious script failures that try to use any of these
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/// functions more than once in a test.
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/// </remarks>
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/// <param name="scene"></param>
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/// <param name="assetService"></param>
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/// <param name="part"></param>
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/// <returns>The item that was added</returns>
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public static TaskInventoryItem AddScript(Scene scene, SceneObjectPart part)
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public static TaskInventoryItem AddScript(IAssetService assetService, SceneObjectPart part)
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{
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return AddScript(scene, part, "scriptItem", "default { state_entry() { llSay(0, \"Hello World\"); } }");
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return AddScript(assetService, part, "scriptItem", "default { state_entry() { llSay(0, \"Hello World\"); } }");
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}
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/// <summary>
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@@ -109,15 +109,15 @@ namespace OpenSim.Tests.Common
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/// TODO: Accept input for item and asset IDs so that we have completely replicatable regression tests rather
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/// than a random component.
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/// </remarks>
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/// <param name="scene"></param>
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/// <param name="assetService"></param>
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/// <param name="part"></param>
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/// <param name="scriptName">Name of the script to add</param>
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/// <param name="scriptSource">LSL script source</param>
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/// <returns>The item that was added</returns>
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public static TaskInventoryItem AddScript(
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Scene scene, SceneObjectPart part, string scriptName, string scriptSource)
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IAssetService assetService, SceneObjectPart part, string scriptName, string scriptSource)
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{
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return AddScript(scene, part, UUID.Random(), UUID.Random(), scriptName, scriptSource);
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return AddScript(assetService, part, UUID.Random(), UUID.Random(), scriptName, scriptSource);
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}
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/// <summary>
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@@ -127,7 +127,7 @@ namespace OpenSim.Tests.Common
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/// TODO: Accept input for item and asset IDs so that we have completely replicatable regression tests rather
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/// than a random component.
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/// </remarks>
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/// <param name="scene"></param>
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/// <param name="assetService"></param>
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/// <param name="part"></param>
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/// <param name="itemId">Item UUID for the script</param>
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/// <param name="assetId">Asset UUID for the script</param>
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@@ -135,7 +135,7 @@ namespace OpenSim.Tests.Common
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/// <param name="scriptSource">LSL script source</param>
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/// <returns>The item that was added</returns>
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public static TaskInventoryItem AddScript(
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Scene scene, SceneObjectPart part, UUID itemId, UUID assetId, string scriptName, string scriptSource)
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IAssetService assetService, SceneObjectPart part, UUID itemId, UUID assetId, string scriptName, string scriptSource)
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{
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AssetScriptText ast = new AssetScriptText();
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ast.Source = scriptSource;
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@@ -143,7 +143,7 @@ namespace OpenSim.Tests.Common
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AssetBase asset
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= AssetHelpers.CreateAsset(assetId, AssetType.LSLText, ast.AssetData, UUID.Zero);
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scene.AssetService.Store(asset);
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assetService.Store(asset);
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TaskInventoryItem item
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= new TaskInventoryItem
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{ Name = scriptName, AssetID = assetId, ItemID = itemId,
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@@ -162,17 +162,17 @@ namespace OpenSim.Tests.Common
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/// functions more than once in a test.
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/// </remarks>
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///
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/// <param name="scene"></param>
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/// <param name="assetService"></param>
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/// <param name="sop"></param>
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/// <param name="itemName"></param>
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/// <param name="id"></param>
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/// <param name="userId"></param>
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public static TaskInventoryItem AddSceneObject(
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Scene scene, SceneObjectPart sop, string itemName, UUID id, UUID userId)
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IAssetService assetService, SceneObjectPart sop, string itemName, UUID id, UUID userId)
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{
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SceneObjectGroup taskSceneObject = SceneHelpers.CreateSceneObject(1, UUID.Zero);
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AssetBase taskSceneObjectAsset = AssetHelpers.CreateAsset(0x10, taskSceneObject);
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scene.AssetService.Store(taskSceneObjectAsset);
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assetService.Store(taskSceneObjectAsset);
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TaskInventoryItem taskSceneObjectItem
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= new TaskInventoryItem
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{ Name = itemName,
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