- Added SendScriptTeleportRequest to IClientView and classes implementing it.

- Implemented llMapDestination.
This commit is contained in:
Homer Horwitz
2008-10-01 21:30:48 +00:00
parent 9d7a9d3461
commit b1c1de2fbe
5 changed files with 32 additions and 2 deletions

View File

@@ -7624,10 +7624,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
public void llMapDestination(string simname, LSL_Vector pos, LSL_Vector look_at)
public void llMapDestination(string simname, LSL_Vector pos, LSL_Vector lookAt)
{
m_host.AddScriptLPS(1);
NotImplemented("llMapDestination");
DetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, 0);
if (d == null) return; // only works on the first detected avatar
ScenePresence avatar = World.GetScenePresence(d.Key);
if (avatar != null)
{
avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, simname,
new Vector3((float)pos.x, (float)pos.y, (float)pos.z),
new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z));
}
// ScriptSleep(1000);
}