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Major refactoring of appearance handling.
AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations.
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@@ -976,7 +976,9 @@ namespace OpenSim.Framework.Capabilities
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public void BakedTextureUploaded(UUID assetID, byte[] data)
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{
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m_log.DebugFormat("[CAPS]: Received baked texture {0}", assetID.ToString());
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// DEBUG ON
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m_log.WarnFormat("[CAPS]: Received baked texture {0}", assetID.ToString());
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// DEBUG OFF
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AssetBase asset;
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asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_agentID.ToString());
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asset.Data = data;
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