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Major refactoring of appearance handling.
AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations.
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@@ -65,9 +65,7 @@ namespace OpenSim.Framework.Tests
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SessionId = UUID.Random();
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AvAppearance = new AvatarAppearance(AgentId);
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AvAppearance.SetDefaultWearables();
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VisualParams = new byte[218];
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AvAppearance.SetDefaultParams(VisualParams);
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//body
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_HEIGHT] = 155;
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