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Major refactoring of appearance handling.
AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations.
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@@ -79,7 +79,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public event DeRezObject OnDeRezObject;
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public event ModifyTerrain OnModifyTerrain;
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public event Action<IClientAPI> OnRegionHandShakeReply;
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public event GenericCall2 OnRequestWearables;
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public event GenericCall1 OnRequestWearables;
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public event SetAppearance OnSetAppearance;
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public event AvatarNowWearing OnAvatarNowWearing;
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public event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv;
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@@ -5647,11 +5647,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private bool HandlerAgentWearablesRequest(IClientAPI sender, Packet Pack)
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{
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GenericCall2 handlerRequestWearables = OnRequestWearables;
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GenericCall1 handlerRequestWearables = OnRequestWearables;
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if (handlerRequestWearables != null)
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{
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handlerRequestWearables();
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handlerRequestWearables(sender);
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}
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Action<IClientAPI> handlerRequestAvatarsData = OnRequestAvatarsData;
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@@ -5694,7 +5694,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (appear.ObjectData.TextureEntry.Length > 1)
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te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length);
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handlerSetAppearance(te, visualparams);
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handlerSetAppearance(sender, te, visualparams);
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}
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catch (Exception e)
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{
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