mirror of
https://github.com/opensim/opensim.git
synced 2026-08-07 17:55:48 +08:00
Major refactoring of appearance handling.
AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations.
This commit is contained in:
@@ -1,38 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using OpenMetaverse;
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using OpenSim.Framework;
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namespace OpenSim.Region.Framework.Interfaces
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{
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public interface IAvatarFactory
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{
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bool TryGetAvatarAppearance(UUID avatarId, out AvatarAppearance appearance);
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void UpdateDatabase(UUID userID, AvatarAppearance avatAppearance);
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}
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}
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@@ -119,7 +119,6 @@ namespace OpenSim.Region.Framework.Scenes
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protected IXMLRPC m_xmlrpcModule;
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protected IWorldComm m_worldCommModule;
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protected IAvatarFactory m_AvatarFactory;
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protected IConfigSource m_config;
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protected IRegionSerialiserModule m_serialiser;
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protected IDialogModule m_dialogModule;
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@@ -399,11 +398,6 @@ namespace OpenSim.Region.Framework.Scenes
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public IAttachmentsModule AttachmentsModule { get; set; }
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public IAvatarFactory AvatarFactory
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{
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get { return m_AvatarFactory; }
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}
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public ICapabilitiesModule CapsModule
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{
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get { return m_capsModule; }
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@@ -1161,7 +1155,6 @@ namespace OpenSim.Region.Framework.Scenes
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m_xmlrpcModule = RequestModuleInterface<IXMLRPC>();
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m_worldCommModule = RequestModuleInterface<IWorldComm>();
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XferManager = RequestModuleInterface<IXfer>();
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m_AvatarFactory = RequestModuleInterface<IAvatarFactory>();
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AttachmentsModule = RequestModuleInterface<IAttachmentsModule>();
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m_serialiser = RequestModuleInterface<IRegionSerialiserModule>();
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m_dialogModule = RequestModuleInterface<IDialogModule>();
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@@ -75,7 +75,6 @@ namespace OpenSim.Region.Framework.Scenes
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 };
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// private static readonly byte[] DEFAULT_TEXTURE = AvatarAppearance.GetDefaultTexture().GetBytes();
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private static readonly Array DIR_CONTROL_FLAGS = Enum.GetValues(typeof(Dir_ControlFlags));
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private static readonly Vector3 HEAD_ADJUSTMENT = new Vector3(0f, 0f, 0.3f);
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@@ -137,8 +136,6 @@ namespace OpenSim.Region.Framework.Scenes
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private SendCourseLocationsMethod m_sendCourseLocationsMethod;
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private bool m_startAnimationSet;
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//private Vector3 m_requestedSitOffset = new Vector3();
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private Vector3 m_LastFinitePos;
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@@ -713,13 +710,14 @@ namespace OpenSim.Region.Framework.Scenes
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SetDirectionVectors();
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}
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/*
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public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, byte[] visualParams,
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AvatarWearable[] wearables)
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: this(client, world, reginfo)
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{
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m_appearance = new AvatarAppearance(m_uuid, wearables, visualParams);
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}
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*/
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public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, AvatarAppearance appearance)
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: this(client, world, reginfo)
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{
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@@ -733,8 +731,6 @@ namespace OpenSim.Region.Framework.Scenes
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public void RegisterToEvents()
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{
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m_controllingClient.OnRequestWearables += SendWearables;
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m_controllingClient.OnSetAppearance += SetAppearance;
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m_controllingClient.OnCompleteMovementToRegion += CompleteMovement;
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//m_controllingClient.OnCompleteMovementToRegion += SendInitialData;
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m_controllingClient.OnAgentUpdate += HandleAgentUpdate;
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@@ -1068,7 +1064,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <summary>
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/// Sets avatar height in the phyiscs plugin
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/// </summary>
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internal void SetHeight(float height)
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public void SetHeight(float height)
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{
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m_avHeight = height;
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if (PhysicsActor != null && !IsChildAgent)
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@@ -1133,7 +1129,6 @@ namespace OpenSim.Region.Framework.Scenes
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if (friendsModule != null)
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friendsModule.SendFriendsOnlineIfNeeded(ControllingClient);
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}
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}
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/// <summary>
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@@ -2392,9 +2387,12 @@ namespace OpenSim.Region.Framework.Scenes
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if (m_appearance.Texture == null)
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return;
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Vector3 pos = m_pos;
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pos.Z += m_appearance.HipOffset;
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if (IsChildAgent)
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{
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m_log.WarnFormat("[SCENEPRESENCE] A child agent is attempting to send out avatar data");
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return;
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}
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remoteAvatar.m_controllingClient.SendAvatarDataImmediate(this);
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m_scene.StatsReporter.AddAgentUpdates(1);
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}
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@@ -2437,6 +2435,12 @@ namespace OpenSim.Region.Framework.Scenes
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m_perfMonMS = Util.EnvironmentTickCount();
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// only send update from root agents to other clients; children are only "listening posts"
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if (IsChildAgent)
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{
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m_log.Warn("[SCENEPRESENCE] attempt to send update from a childagent");
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return;
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}
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int count = 0;
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m_scene.ForEachScenePresence(delegate(ScenePresence sp)
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{
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@@ -2460,29 +2464,20 @@ namespace OpenSim.Region.Framework.Scenes
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// the inventory arrives
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// m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance);
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Vector3 pos = m_pos;
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pos.Z += m_appearance.HipOffset;
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m_controllingClient.SendAvatarDataImmediate(this);
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m_controllingClient.SendAppearance(m_appearance.Owner,m_appearance.VisualParams,m_appearance.Texture.GetBytes());
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SendInitialFullUpdateToAllClients();
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}
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/// <summary>
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/// Tell the client for this scene presence what items it should be wearing now
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/// </summary>
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public void SendWearables()
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{
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m_log.DebugFormat("[SCENE]: Received request for wearables of {0}", Name);
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ControllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++);
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}
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/// <summary>
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///
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/// </summary>
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public void SendAppearanceToAllOtherAgents()
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{
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// DEBUG ON
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m_log.WarnFormat("[SP] Send appearance from {0} to all other agents",m_uuid);
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// DEBUG OFF
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m_perfMonMS = Util.EnvironmentTickCount();
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m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
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@@ -2502,87 +2497,13 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="avatar"></param>
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public void SendAppearanceToOtherAgent(ScenePresence avatar)
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{
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// DEBUG ON
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m_log.WarnFormat("[SP] Send appearance from {0} to {1}",m_uuid,avatar.ControllingClient.AgentId);
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// DEBUG OFF
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avatar.ControllingClient.SendAppearance(
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m_appearance.Owner, m_appearance.VisualParams, m_appearance.Texture.GetBytes());
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}
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/// <summary>
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/// Set appearance data (textureentry and slider settings) received from the client
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/// </summary>
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/// <param name="texture"></param>
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/// <param name="visualParam"></param>
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public void SetAppearance(Primitive.TextureEntry textureEntry, byte[] visualParams)
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{
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if (m_physicsActor != null)
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{
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if (!IsChildAgent)
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{
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// This may seem like it's redundant, remove the avatar from the physics scene
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// just to add it back again, but it saves us from having to update
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// 3 variables 10 times a second.
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bool flyingTemp = m_physicsActor.Flying;
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RemoveFromPhysicalScene();
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//m_scene.PhysicsScene.RemoveAvatar(m_physicsActor);
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//PhysicsActor = null;
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AddToPhysicalScene(flyingTemp);
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}
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}
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#region Bake Cache Check
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if (textureEntry != null)
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{
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for (int i = 0; i < BAKE_INDICES.Length; i++)
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{
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int j = BAKE_INDICES[i];
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Primitive.TextureEntryFace face = textureEntry.FaceTextures[j];
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if (face != null && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE)
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{
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if (m_scene.AssetService.Get(face.TextureID.ToString()) == null)
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{
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m_log.Warn("[APPEARANCE]: Missing baked texture " + face.TextureID + " (" + j + ") for avatar " + this.Name);
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this.ControllingClient.SendRebakeAvatarTextures(face.TextureID);
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}
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}
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}
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}
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#endregion Bake Cache Check
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m_appearance.SetAppearance(textureEntry, visualParams);
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if (m_appearance.AvatarHeight > 0)
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SetHeight(m_appearance.AvatarHeight);
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// This is not needed, because only the transient data changed
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//AvatarData adata = new AvatarData(m_appearance);
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//m_scene.AvatarService.SetAvatar(m_controllingClient.AgentId, adata);
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SendAppearanceToAllOtherAgents();
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if (!m_startAnimationSet)
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{
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Animator.UpdateMovementAnimations();
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m_startAnimationSet = true;
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}
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Vector3 pos = m_pos;
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pos.Z += m_appearance.HipOffset;
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m_controllingClient.SendAvatarDataImmediate(this);
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}
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public void SetWearable(int wearableId, AvatarWearable wearable)
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{
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m_appearance.SetWearable(wearableId, wearable);
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AvatarData adata = new AvatarData(m_appearance);
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m_scene.AvatarService.SetAvatar(m_controllingClient.AgentId, adata);
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m_controllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++);
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}
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// Because appearance setting is in a module, we actually need
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// to give it access to our appearance directly, otherwise we
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// get a synchronization issue.
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@@ -2976,6 +2897,9 @@ namespace OpenSim.Region.Framework.Scenes
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public void CopyTo(AgentData cAgent)
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{
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// DEBUG ON
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m_log.ErrorFormat("[SCENEPRESENCE] CALLING COPYTO");
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// DEBUG OFF
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cAgent.AgentID = UUID;
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cAgent.RegionID = Scene.RegionInfo.RegionID;
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@@ -3015,6 +2939,9 @@ namespace OpenSim.Region.Framework.Scenes
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cAgent.AlwaysRun = m_setAlwaysRun;
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cAgent.Appearance = new AvatarAppearance(m_appearance);
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/*
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try
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{
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// We might not pass the Wearables in all cases...
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@@ -3054,14 +2981,14 @@ namespace OpenSim.Region.Framework.Scenes
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{
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//m_log.DebugFormat("[SCENE PRESENCE]: attachments {0}", attPoints.Count);
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int i = 0;
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AttachmentData[] attachs = new AttachmentData[attPoints.Count];
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AvatarAttachment[] attachs = new AvatarAttachment[attPoints.Count];
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foreach (int point in attPoints)
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{
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attachs[i++] = new AttachmentData(point, m_appearance.GetAttachedItem(point), m_appearance.GetAttachedAsset(point));
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attachs[i++] = new AvatarAttachment(point, m_appearance.GetAttachedItem(point), m_appearance.GetAttachedAsset(point));
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}
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cAgent.Attachments = attachs;
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}
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*/
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lock (scriptedcontrols)
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{
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ControllerData[] controls = new ControllerData[scriptedcontrols.Count];
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@@ -3088,6 +3015,9 @@ namespace OpenSim.Region.Framework.Scenes
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public void CopyFrom(AgentData cAgent)
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{
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// DEBUG ON
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m_log.ErrorFormat("[SCENEPRESENCE] CALLING COPYFROM");
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// DEBUG OFF
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m_originRegionID = cAgent.RegionID;
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m_callbackURI = cAgent.CallbackURI;
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@@ -3113,6 +3043,9 @@ namespace OpenSim.Region.Framework.Scenes
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m_godLevel = cAgent.GodLevel;
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m_setAlwaysRun = cAgent.AlwaysRun;
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m_appearance = new AvatarAppearance(cAgent.Appearance);
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/*
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uint i = 0;
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try
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{
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@@ -3125,15 +3058,17 @@ namespace OpenSim.Region.Framework.Scenes
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UUID assetId = cAgent.Wearables[n + 1];
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wears[i++] = new AvatarWearable(itemId, assetId);
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}
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m_appearance.Wearables = wears;
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Primitive.TextureEntry te;
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// m_appearance.Wearables = wears;
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Primitive.TextureEntry textures = null;
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if (cAgent.AgentTextures != null && cAgent.AgentTextures.Length > 1)
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te = new Primitive.TextureEntry(cAgent.AgentTextures, 0, cAgent.AgentTextures.Length);
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else
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te = AvatarAppearance.GetDefaultTexture();
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if ((cAgent.VisualParams == null) || (cAgent.VisualParams.Length < AvatarAppearance.VISUALPARAM_COUNT))
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cAgent.VisualParams = AvatarAppearance.GetDefaultVisualParams();
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m_appearance.SetAppearance(te, (byte[])cAgent.VisualParams.Clone());
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textures = new Primitive.TextureEntry(cAgent.AgentTextures, 0, cAgent.AgentTextures.Length);
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byte[] visuals = null;
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if ((cAgent.VisualParams != null) && (cAgent.VisualParams.Length < AvatarAppearance.VISUALPARAM_COUNT))
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visuals = (byte[])cAgent.VisualParams.Clone();
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m_appearance = new AvatarAppearance(cAgent.AgentID,wears,textures,visuals);
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}
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catch (Exception e)
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{
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@@ -3146,14 +3081,14 @@ namespace OpenSim.Region.Framework.Scenes
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if (cAgent.Attachments != null)
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{
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m_appearance.ClearAttachments();
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foreach (AttachmentData att in cAgent.Attachments)
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foreach (AvatarAttachment att in cAgent.Attachments)
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{
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m_appearance.SetAttachment(att.AttachPoint, att.ItemID, att.AssetID);
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}
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}
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}
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catch { }
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*/
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try
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{
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lock (scriptedcontrols)
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