Major refactoring of appearance handling.

AvatarService -- add two new methods, GetAppearance and SetAppearance
to get around the lossy encoding in AvatarData. Preseve the old
functions to avoid changing the behavior for ROBUST services.

AvatarAppearance -- major refactor, moved the various encoding
methods used by AgentCircuitData, ClientAgentUpdate and
ScenePresence into one location. Changed initialization.

AvatarAttachments -- added a class specifically to handle
attachments in preparation for additional functionality
that will be needed for viewer 2.

AvatarFactory -- removed a number of unused or methods duplicated
in other locations. Moved in all appearance event handling from
ScenePresence. Required a change to IClientAPI that propogated
throughout all the IClientAPI implementations.
This commit is contained in:
Master ScienceSim
2010-10-20 16:17:54 -07:00
parent b2478b41c8
commit b1c8d05888
28 changed files with 1056 additions and 880 deletions

View File

@@ -51,6 +51,20 @@ namespace OpenSim.Services.AvatarService
m_log.Debug("[AVATAR SERVICE]: Starting avatar service");
}
// Get|SetAppearance should preserve existing semantics
// until AvatarData can be removed completely
public AvatarAppearance GetAppearance(UUID principalID)
{
AvatarData avatar = GetAvatar(principalID);
return avatar.ToAvatarAppearance(principalID);
}
public bool SetAppearance(UUID principalID, AvatarAppearance appearance)
{
AvatarData avatar = new AvatarData(appearance);
return SetAvatar(principalID,avatar);
}
public AvatarData GetAvatar(UUID principalID)
{
AvatarBaseData[] av = m_Database.Get("PrincipalID", principalID.ToString());