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do send flag PrimFlags.InventoryEmpty
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@@ -2478,7 +2478,10 @@ namespace OpenSim.Region.Framework.Scenes
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// if (m_parentGroup == null || m_parentGroup.RootPart == this)
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// f &= ~(PrimFlags.Touch | PrimFlags.Money);
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return (uint)Flags | (uint)LocalFlags;
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uint eff = (uint)Flags | (uint)LocalFlags;
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if(m_inventory == null || m_inventory.Count == 0)
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eff = (uint)PrimFlags.InventoryEmpty;
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return eff;
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}
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// some of this lines need be moved to other place later
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