Temporarily disabled AllowedCompilers so all 3 compilers are allowed.

Fixed bug in how code is handled, hopefully we can now run all 3 languages? :)
This commit is contained in:
Tedd Hansen
2008-02-02 04:06:51 +00:00
parent d4f32649cd
commit b1f97f9e77
2 changed files with 30 additions and 36 deletions

View File

@@ -107,19 +107,25 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
LanguageMapping.Add(enumCompileType.lsl.ToString(), enumCompileType.lsl);
// Allowed compilers
string allowedCompilers = m_scriptEngine.ScriptConfigSource.GetString("AllowedCompilers", "lsl;cs;vb");
string allowComp = m_scriptEngine.ScriptConfigSource.GetString("AllowedCompilers", "lsl;cs;vb");
AllowedCompilers.Clear();
foreach (string strl in allowedCompilers.Split(';'))
#if DEBUG
m_scriptEngine.Log.Debug(m_scriptEngine.ScriptEngineName, "Allowed languages: " + allowComp);
#endif
foreach (string strl in allowComp.Split(';'))
{
string strlan = strl.Trim(" \t".ToCharArray()).ToLower();
if (!LanguageMapping.ContainsKey(strlan))
{
m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName, "Config error. Compiler is unable to recongnize language type \"" + strl + "\" specified in \"AllowedCompilers\".");
m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName, "Config error. Compiler is unable to recongnize language type \"" + strlan + "\" specified in \"AllowedCompilers\".");
}
else
{
#if DEBUG
m_scriptEngine.Log.Debug(m_scriptEngine.ScriptEngineName, "Config OK. Compiler recongnized language type \"" + strl + "\" specified in \"AllowedCompilers\".");
m_scriptEngine.Log.Debug(m_scriptEngine.ScriptEngineName, "Config OK. Compiler recongnized language type \"" + strlan + "\" specified in \"AllowedCompilers\".");
#endif
}
AllowedCompilers.Add(strlan, true);
@@ -228,19 +234,25 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
if (Script.StartsWith("//c#", true, CultureInfo.InvariantCulture))
l = enumCompileType.cs;
if (Script.StartsWith("//vb", true, CultureInfo.InvariantCulture))
{
l = enumCompileType.vb;
// We need to remove //vb, it won't compile with that
Script = Script.Substring(4, Script.Length - 4);
}
if (Script.StartsWith("//lsl", true, CultureInfo.InvariantCulture))
l = enumCompileType.lsl;
if (!AllowedCompilers.ContainsKey(l.ToString()))
{
// Not allowed to compile to this language!
string errtext = String.Empty;
errtext += "The compiler for language \"" + l.ToString() + "\" is not in list of allowed compilers. Script will not be executed!";
throw new Exception(errtext);
//throw new Exception(errtext);
}
string compileScript;
string compileScript = Script;
if (l == enumCompileType.lsl)
{
@@ -257,7 +269,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
String.Empty + "namespace SecondLife { " +
String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Common.LSL_BaseClass { " +
@"public Script() { } " +
Script +
compileScript +
"} }\r\n";
break;
case enumCompileType.vb:
@@ -266,7 +278,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
String.Empty + "NameSpace SecondLife { " +
String.Empty + "Public Class Script: Inherits OpenSim.Region.ScriptEngine.Common.LSL_BaseClass: " +
@"Public Sub New(): End Sub: " +
Script +
compileScript +
":End Class :End Namespace\r\n";
break;
}