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* Fixed spamming the assets table with map tiles. The tile image ID is now stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone.
* Fixed small bug with map search where the local sim regions weren't found.
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@@ -46,8 +46,8 @@ namespace OpenSim.Data.SQLite
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private const string SelectAssetSQL = "select * from assets where UUID=:UUID";
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private const string SelectAssetMetadataSQL = "select Name, Description, Type, Temporary, UUID from assets limit :start, :count";
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private const string DeleteAssetSQL = "delete from assets where UUID=:UUID";
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private const string InsertAssetSQL = "insert into assets(UUID, Name, Description, Type, Local, Temporary, Data) values(:UUID, :Name, :Description, :Type, :Local, :Temporary, :Data)";
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private const string UpdateAssetSQL = "update assets set Name=:Name, Description=:Description, Type=:Type, Local=:Local, Temporary=:Temporary, Data=:Data where UUID=:UUID";
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private const string InsertAssetSQL = "insert into assets(UUID, Name, Description, Type, Local, Temporary, asset_flags, Data) values(:UUID, :Name, :Description, :Type, :Local, :Temporary, :Flags, :Data)";
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private const string UpdateAssetSQL = "update assets set Name=:Name, Description=:Description, Type=:Type, Local=:Local, Temporary=:Temporary, asset_flags=:Flags, Data=:Data where UUID=:UUID";
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private const string assetSelect = "select * from assets";
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private SqliteConnection m_conn;
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@@ -136,6 +136,7 @@ namespace OpenSim.Data.SQLite
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cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type));
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cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
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cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
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cmd.Parameters.Add(new SqliteParameter(":Flags", asset.Flags));
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cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
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cmd.ExecuteNonQuery();
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@@ -154,6 +155,7 @@ namespace OpenSim.Data.SQLite
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cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type));
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cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
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cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
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cmd.Parameters.Add(new SqliteParameter(":Flags", asset.Flags));
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cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
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cmd.ExecuteNonQuery();
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@@ -227,7 +229,8 @@ namespace OpenSim.Data.SQLite
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asset.Description = (String) row["Description"];
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asset.Local = Convert.ToBoolean(row["Local"]);
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asset.Temporary = Convert.ToBoolean(row["Temporary"]);
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asset.Data = (byte[]) row["Data"];
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asset.Flags = (AssetFlags)Convert.ToInt32(row["asset_flags"]);
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asset.Data = (byte[])row["Data"];
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return asset;
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}
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@@ -240,6 +243,7 @@ namespace OpenSim.Data.SQLite
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metadata.Description = (string) row["Description"];
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metadata.Type = Convert.ToSByte(row["Type"]);
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metadata.Temporary = Convert.ToBoolean(row["Temporary"]); // Not sure if this is correct.
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metadata.Flags = (AssetFlags)Convert.ToInt32(row["asset_flags"]);
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// Current SHA1s are not stored/computed.
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metadata.SHA1 = new byte[] {};
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