* Mother of all commits:

* Cleaned up copyright notices in AssemblyInfo.cs's
* Added Copyright headers to a bunch of files missing them
* Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
This commit is contained in:
Adam Frisby
2008-01-15 02:09:55 +00:00
parent 84c3a317c1
commit b25f9f322c
121 changed files with 973 additions and 453 deletions

View File

@@ -99,7 +99,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
for (int i = 0; i < source.Configs.Count; i++)
{
assetSetPath = source.Configs[i].GetString("file", "");
assetSetPath = source.Configs[i].GetString("file", String.Empty);
LoadXmlAssetSet(Path.Combine(Util.assetsDir(), assetSetPath), assets);
}
@@ -138,10 +138,10 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
for (int i = 0; i < source.Configs.Count; i++)
{
string assetIdStr = source.Configs[i].GetString("assetID", LLUUID.Random().ToString());
string name = source.Configs[i].GetString("name", "");
string name = source.Configs[i].GetString("name", String.Empty);
sbyte type = (sbyte) source.Configs[i].GetInt("assetType", 0);
sbyte invType = (sbyte) source.Configs[i].GetInt("inventoryType", 0);
string assetPath = Path.Combine(dir, source.Configs[i].GetString("fileName", ""));
string assetPath = Path.Combine(dir, source.Configs[i].GetString("fileName", String.Empty));
AssetBase newAsset = CreateAsset(assetIdStr, name, assetPath, false);