* Mother of all commits:

* Cleaned up copyright notices in AssemblyInfo.cs's
* Added Copyright headers to a bunch of files missing them
* Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
This commit is contained in:
Adam Frisby
2008-01-15 02:09:55 +00:00
parent 84c3a317c1
commit b25f9f322c
121 changed files with 973 additions and 453 deletions

View File

@@ -41,7 +41,7 @@ namespace OpenSim.Framework.Data
/// <summary>
/// The name of the region
/// </summary>
public string regionName = "";
public string regionName = String.Empty;
/// <summary>
/// A 64-bit number combining map position into a (mostly) unique ID
@@ -65,10 +65,10 @@ namespace OpenSim.Framework.Data
/// Authentication secrets
/// </summary>
/// <remarks>Not very secure, needs improvement.</remarks>
public string regionSendKey = "";
public string regionSendKey = String.Empty;
public string regionRecvKey = "";
public string regionSecret = "";
public string regionRecvKey = String.Empty;
public string regionSecret = String.Empty;
/// <summary>
/// Whether the region is online
@@ -78,14 +78,14 @@ namespace OpenSim.Framework.Data
/// <summary>
/// Information about the server that the region is currently hosted on
/// </summary>
public string serverIP = "";
public string serverIP = String.Empty;
public uint serverPort;
public string serverURI = "";
public string serverURI = String.Empty;
public uint httpPort;
public uint remotingPort;
public string httpServerURI = "";
public string httpServerURI = String.Empty;
/// <summary>
/// Set of optional overrides. Can be used to create non-eulicidean spaces.
@@ -100,23 +100,23 @@ namespace OpenSim.Framework.Data
/// Optional: URI Location of the region database
/// </summary>
/// <remarks>Used for floating sim pools where the region data is not nessecarily coupled to a specific server</remarks>
public string regionDataURI = "";
public string regionDataURI = String.Empty;
/// <summary>
/// Region Asset Details
/// </summary>
public string regionAssetURI = "";
public string regionAssetURI = String.Empty;
public string regionAssetSendKey = "";
public string regionAssetRecvKey = "";
public string regionAssetSendKey = String.Empty;
public string regionAssetRecvKey = String.Empty;
/// <summary>
/// Region Userserver Details
/// </summary>
public string regionUserURI = "";
public string regionUserURI = String.Empty;
public string regionUserSendKey = "";
public string regionUserRecvKey = "";
public string regionUserSendKey = String.Empty;
public string regionUserRecvKey = String.Empty;
/// <summary>
/// Region Map Texture Asset