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* Mother of all commits:
* Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
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@@ -343,7 +343,7 @@ namespace OpenSim.Region.ClientStack
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{
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if (m_debug > 0)
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{
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string info = "";
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string info = String.Empty;
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if (m_debug < 255 && packet.Type == PacketType.AgentUpdate)
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return;
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if (m_debug < 254 && packet.Type == PacketType.ViewerEffect)
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@@ -783,7 +783,7 @@ namespace OpenSim.Region.ClientStack
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agentData.child = false;
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agentData.firstname = m_firstName;
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agentData.lastname = m_lastName;
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agentData.CapsPath = "";
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agentData.CapsPath = String.Empty;
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return agentData;
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}
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@@ -2521,7 +2521,7 @@ namespace OpenSim.Region.ClientStack
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case PacketType.ChatFromViewer:
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ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)Pack;
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string fromName = ""; //ClientAvatar.firstname + " " + ClientAvatar.lastname;
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string fromName = String.Empty; //ClientAvatar.firstname + " " + ClientAvatar.lastname;
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byte[] message = inchatpack.ChatData.Message;
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byte type = inchatpack.ChatData.Type;
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LLVector3 fromPos = new LLVector3(); // ClientAvatar.Pos;
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