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* Mother of all commits:
* Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
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@@ -53,7 +53,7 @@ namespace OpenSim.Region.Physics.Meshing
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public override String ToString()
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{
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String result = "";
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String result = String.Empty;
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foreach (Vertex v in vertices)
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{
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result += "b:" + v.ToString() + "\n";
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