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* Mother of all commits:
* Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
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@@ -161,7 +161,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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catch (ThreadAbortException tae)
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{
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string a = tae.ToString();
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a = "";
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a = String.Empty;
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// Expected
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}
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}
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