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* Mother of all commits:
* Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
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@@ -64,7 +64,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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// We will initialize and start the script.
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// It will be up to the script itself to hook up the correct events.
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string ScriptSource = "";
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string ScriptSource = String.Empty;
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SceneObjectPart m_host = World.GetSceneObjectPart(localID);
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