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* Mother of all commits:
* Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
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@@ -63,7 +63,7 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine.LSO
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LSOEngine.LSO.Common.SendToLog("Assembly name: " + asmName.Name);
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LSOEngine.LSO.Common.SendToLog("Assembly File Name: " + asmName.Name + ".dll");
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LSOEngine.LSO.Common.SendToLog("Starting processing of LSL ByteCode...");
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LSOEngine.LSO.Common.SendToLog("");
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LSOEngine.LSO.Common.SendToLog(String.Empty);
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// Create Assembly
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@@ -81,7 +81,7 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine.LSO
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(asmName.Name,
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DLL_FileName);
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//Common.SendToDebug("asmName.Name is still \"" + asmName.Name + "\"");
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//Common.SendToDebug("asmName.Name is still \String.Empty + asmName.Name + "\String.Empty);
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// Create a Class (/Type)
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TypeBuilder typeBuilder = modBuilder.DefineType(
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"LSL_ScriptObject",
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@@ -152,7 +152,7 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine.LSO
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//foreach (string s in ret)
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//{
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// Common.SendToLog("");
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// Common.SendToLog(String.Empty);
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// Common.SendToLog("*** Executing LSL Server Event: " + s);
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// //object test = type.GetMember(s);
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// //object runner = type.InvokeMember(s, BindingFlags.Public | BindingFlags.InvokeMethod | BindingFlags.Instance, null, MyScript, args);
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