Fix undo of rotation of single prims in a linkset

This commit is contained in:
Justin Clark-Casey (justincc)
2011-07-19 04:40:02 +01:00
parent 97f1edfd95
commit b2722e984a
2 changed files with 11 additions and 9 deletions

View File

@@ -79,17 +79,17 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
// m_log.DebugFormat(
// "[UNDO STATE]: Storing undo position {0} for child part", part.OffsetPosition);
Position = part.OffsetPosition;
m_log.DebugFormat(
"[UNDO STATE]: Storing undo position {0} for child part", Position);
// m_log.DebugFormat(
// "[UNDO STATE]: Storing undo rotation {0} for child part", part.RotationOffset);
Rotation = part.RotationOffset;
m_log.DebugFormat(
"[UNDO STATE]: Storing undo rotation {0} for child part", Rotation);
// m_log.DebugFormat(
// "[UNDO STATE]: Storing undo scale {0} for child part", part.Shape.Scale);
Scale = part.Shape.Scale;
m_log.DebugFormat(
"[UNDO STATE]: Storing undo scale {0} for child part", Scale);
}
}
}