* Remove a bug I created in r5171 where taking an object would terminate the client session

* change code to use an explicit state variable instead of using SOG.Name = null to signal deletion
This commit is contained in:
Justin Clarke Casey
2008-06-21 19:56:19 +00:00
parent ff56cb730b
commit b290ce405f
6 changed files with 40 additions and 14 deletions

View File

@@ -114,6 +114,7 @@ namespace OpenSim.Region.Environment.Scenes
doc.Load(reader);
reader.Close();
rootNode = doc.FirstChild;
foreach (XmlNode aPrimNode in rootNode.ChildNodes)
{
CreatePrimFromXml2(scene, aPrimNode.OuterXml);