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* Remove a bug I created in r5171 where taking an object would terminate the client session
* change code to use an explicit state variable instead of using SOG.Name = null to signal deletion
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@@ -63,6 +63,15 @@ namespace OpenSim.Region.Environment.Scenes
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get { return m_name; }
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set { m_name = value; }
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}
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/// <summary>
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/// Signals whether this group was in a scene but has since been deleted from it.
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/// </summary>
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public bool IsDeleted
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{
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get { return m_isDeleted; }
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}
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protected bool m_isDeleted;
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protected LLVector3 m_pos;
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