* Remove a bug I created in r5171 where taking an object would terminate the client session

* change code to use an explicit state variable instead of using SOG.Name = null to signal deletion
This commit is contained in:
Justin Clarke Casey
2008-06-21 19:56:19 +00:00
parent ff56cb730b
commit b290ce405f
6 changed files with 40 additions and 14 deletions

View File

@@ -63,6 +63,15 @@ namespace OpenSim.Region.Environment.Scenes
get { return m_name; }
set { m_name = value; }
}
/// <summary>
/// Signals whether this group was in a scene but has since been deleted from it.
/// </summary>
public bool IsDeleted
{
get { return m_isDeleted; }
}
protected bool m_isDeleted;
protected LLVector3 m_pos;