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* Adds IObject.Shape to MRM
* Implements Sculpty modification support to MRM
* Example: IObject.Shape.SculptMap = new UUID("0000-0000-0000....");
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@@ -157,7 +157,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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bool IsFlexible { get; set; }
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PrimType PrimShape { get; set; }
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IObjectShape Shape { get; }
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// TODO:
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// PrimHole
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// Repeats, Offsets, Cut/Dimple/ProfileCut
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@@ -191,19 +192,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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Flesh
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}
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public enum PrimType
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{
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NotPrimitive = 255,
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Box = 0,
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Cylinder = 1,
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Prism = 2,
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Sphere = 3,
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Torus = 4,
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Tube = 5,
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Ring = 6,
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Sculpt = 7
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}
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public enum TextureMapping
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{
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Default,
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@@ -1,31 +1,4 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System;
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namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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{
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@@ -50,21 +23,30 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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/// Fire this scheduler only when the region has
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/// a user in it.
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/// </summary>
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bool WhenRegionOccupied { get; set; }
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bool IfOccupied { get; set; }
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/// <summary>
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/// Fire this only when simulator performance
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/// is reasonable. (eg sysload <= 1.0)
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/// </summary>
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bool IfHealthy { get; set; }
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/// <summary>
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/// Fire this event only when the region is visible
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/// to a child agent, or there is a full agent
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/// in this region.
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/// </summary>
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bool WhenRegionVisible { get; set; }
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bool IfVisible { get; set; }
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/// <summary>
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/// Determines whether this runs in the master scheduler thread, or a new thread
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/// is spawned to handle your request. Running in scheduler may mean that your
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/// code does not execute perfectly on time, however will result in a lower
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/// processor cost to running your code.
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/// code does not execute perfectly on time, however will result in better
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/// region performance.
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/// </summary>
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/// <remarks>
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/// Default: true
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/// </remarks>
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bool Schedule { get; set; }
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}
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}
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