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* Adds IObject.Shape to MRM
* Implements Sculpty modification support to MRM
* Example: IObject.Shape.SculptMap = new UUID("0000-0000-0000....");
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@@ -157,7 +157,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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bool IsFlexible { get; set; }
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PrimType PrimShape { get; set; }
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IObjectShape Shape { get; }
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// TODO:
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// PrimHole
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// Repeats, Offsets, Cut/Dimple/ProfileCut
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@@ -191,19 +192,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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Flesh
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}
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public enum PrimType
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{
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NotPrimitive = 255,
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Box = 0,
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Cylinder = 1,
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Prism = 2,
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Sphere = 3,
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Torus = 4,
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Tube = 5,
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Ring = 6,
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Sculpt = 7
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}
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public enum TextureMapping
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{
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Default,
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