* Adds IObject.Shape to MRM

* Implements Sculpty modification support to MRM
* Example: IObject.Shape.SculptMap = new UUID("0000-0000-0000....");
This commit is contained in:
Adam Frisby
2009-04-18 05:43:40 +00:00
parent c41d2a1e3d
commit b2a7c1468e
4 changed files with 140 additions and 53 deletions

View File

@@ -157,7 +157,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
bool IsFlexible { get; set; }
PrimType PrimShape { get; set; }
IObjectShape Shape { get; }
// TODO:
// PrimHole
// Repeats, Offsets, Cut/Dimple/ProfileCut
@@ -191,19 +192,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
Flesh
}
public enum PrimType
{
NotPrimitive = 255,
Box = 0,
Cylinder = 1,
Prism = 2,
Sphere = 3,
Torus = 4,
Tube = 5,
Ring = 6,
Sculpt = 7
}
public enum TextureMapping
{
Default,