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Fix setting of max scene throttle so that setting it restricts the child client throttles properly.
In "show throttles", also renames 'total' column to 'actual' to reflect that it is not necessarily the throttles requested for/by the client. Also fills out 'target' in non-adapative mode to the actual throttle requested for/by the client.
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@@ -447,7 +447,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// = new TokenBucket(
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// string.Format("server throttle bucket for {0}", Scene.Name), null, sceneThrottleBps);
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Throttle = new TokenBucket("server throttle bucket", null, sceneThrottleBps, sceneThrottleBps);
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Throttle = new TokenBucket("server throttle bucket", null, 0, sceneThrottleBps);
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ThrottleRates = new ThrottleRates(configSource);
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