catch for a null asset so we don't get an exception here, though this

probably just makes the decoder break somewhere else.
This commit is contained in:
Sean Dague
2009-04-13 14:52:23 +00:00
parent 58fd013929
commit b2e5f03942

View File

@@ -85,7 +85,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public byte[] Data
{
get { return m_asset.Data; }
get
{
if (m_asset != null)
return m_asset.Data;
else
return null;
}
}
public ushort TexturePacketCount()