Implemented a Watchdog class. Do not manually create Thread objects anymore, use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated

This commit is contained in:
John Hurliman
2009-10-22 12:33:23 -07:00
parent 11013ad295
commit b2ed348aa2
17 changed files with 309 additions and 123 deletions

View File

@@ -81,8 +81,6 @@ namespace OpenSim.Region.Framework.Scenes
protected Timer m_restartWaitTimer = new Timer();
protected Thread m_updateEntitiesThread;
public SimStatsReporter StatsReporter;
protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>();
@@ -945,11 +943,8 @@ namespace OpenSim.Region.Framework.Scenes
HeartbeatThread = null;
}
m_lastUpdate = Environment.TickCount;
HeartbeatThread = new Thread(new ParameterizedThreadStart(Heartbeat));
HeartbeatThread.SetApartmentState(ApartmentState.MTA);
HeartbeatThread.Name = string.Format("Heartbeat for region {0}", RegionInfo.RegionName);
HeartbeatThread.Priority = ThreadPriority.AboveNormal;
HeartbeatThread.Start();
HeartbeatThread = Watchdog.StartThread(Heartbeat, "Heartbeat for region " + RegionInfo.RegionName, ThreadPriority.Normal, false);
}
/// <summary>
@@ -976,12 +971,13 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary>
/// Performs per-frame updates regularly
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void Heartbeat(object sender)
private void Heartbeat()
{
if (!Monitor.TryEnter(m_heartbeatLock))
{
Watchdog.RemoveThread();
return;
}
try
{
@@ -998,6 +994,8 @@ namespace OpenSim.Region.Framework.Scenes
Monitor.Pulse(m_heartbeatLock);
Monitor.Exit(m_heartbeatLock);
}
Watchdog.RemoveThread();
}
/// <summary>
@@ -1146,6 +1144,8 @@ namespace OpenSim.Region.Framework.Scenes
if ((maintc < (m_timespan * 1000)) && maintc > 0)
Thread.Sleep(maintc);
Watchdog.UpdateThread();
}
}