Implemented a Watchdog class. Do not manually create Thread objects anymore, use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated

This commit is contained in:
John Hurliman
2009-10-22 12:33:23 -07:00
parent 11013ad295
commit b2ed348aa2
17 changed files with 309 additions and 123 deletions

View File

@@ -86,7 +86,6 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
/// </value>
Hashtable m_sceneList = Hashtable.Synchronized(new Hashtable());
State m_state = State.NONE;
Thread m_thread = null;
CMView m_view = null;
#endregion Fields
@@ -148,10 +147,7 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
lock (this)
{
m_estateModule = scene.RequestModuleInterface<IEstateModule>();
m_thread = new Thread(MainLoop);
m_thread.Name = "Content Management";
m_thread.IsBackground = true;
m_thread.Start();
Watchdog.StartThread(MainLoop, "Content Management", ThreadPriority.Normal, true);
m_state = State.NONE;
}
}
@@ -200,6 +196,8 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
m_log.Debug("[CONTENT MANAGEMENT] MAIN LOOP -- uuuuuuuuuh, what?");
break;
}
Watchdog.UpdateThread();
}
}
catch (Exception e)
@@ -209,6 +207,8 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
"[CONTENT MANAGEMENT]: Content management thread terminating with exception. PLEASE REBOOT YOUR SIM - CONTENT MANAGEMENT WILL NOT BE AVAILABLE UNTIL YOU DO. Exception is {0}",
e);
}
Watchdog.RemoveThread();
}
/// <summary>