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Updates NullStorage plugin.
Thanks MisterBlue...
This commit is contained in:
@@ -38,6 +38,15 @@ namespace OpenSim.Data.Null
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/// </summary>
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public class NullSimulationData : ISimulationDataStore
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{
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public NullSimulationData()
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{
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}
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public NullSimulationData(string connectionString)
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{
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Initialise(connectionString);
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}
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public void Initialise(string dbfile)
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{
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return;
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@@ -85,12 +94,20 @@ namespace OpenSim.Data.Null
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return new List<SceneObjectGroup>();
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}
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Dictionary<UUID, double[,]> m_terrains = new Dictionary<UUID, double[,]>();
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public void StoreTerrain(double[,] ter, UUID regionID)
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{
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if (m_terrains.ContainsKey(regionID))
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m_terrains.Remove(regionID);
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m_terrains.Add(regionID, ter);
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}
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public double[,] LoadTerrain(UUID regionID)
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{
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if (m_terrains.ContainsKey(regionID))
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{
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return m_terrains[regionID];
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}
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return null;
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}
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