Fixed the update of items in the priority queue to enable both

types of property updates to be specified. Not sure if one form
of property update should supercede another. But for now the old
OpenSim behavior is preserved by sending both.
This commit is contained in:
Mic Bowman
2011-04-12 15:40:57 -07:00
parent 5e7aba4f88
commit b33aac737a
3 changed files with 21 additions and 7 deletions

View File

@@ -575,6 +575,11 @@ namespace OpenSim.Framework
public ISceneEntity Entity;
public uint Flags;
public virtual void Update(IEntityUpdate update)
{
this.Flags |= update.Flags;
}
public IEntityUpdate(ISceneEntity entity, uint flags)
{
Entity = entity;