mirror of
https://github.com/opensim/opensim.git
synced 2026-08-07 17:55:48 +08:00
Fixed the update of items in the priority queue to enable both
types of property updates to be specified. Not sure if one form of property update should supercede another. But for now the old OpenSim behavior is preserved by sending both.
This commit is contained in:
@@ -575,6 +575,11 @@ namespace OpenSim.Framework
|
||||
public ISceneEntity Entity;
|
||||
public uint Flags;
|
||||
|
||||
public virtual void Update(IEntityUpdate update)
|
||||
{
|
||||
this.Flags |= update.Flags;
|
||||
}
|
||||
|
||||
public IEntityUpdate(ISceneEntity entity, uint flags)
|
||||
{
|
||||
Entity = entity;
|
||||
|
||||
Reference in New Issue
Block a user