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Add an initial confidence-building TestAddObject() for prim counts.
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@@ -627,7 +627,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (!Entities.Remove(agentID))
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{
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m_log.WarnFormat(
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"[SCENE]: Tried to remove non-existent scene presence with agent ID {0} from scene Entities list",
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"[SCENEGRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene Entities list",
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agentID);
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}
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@@ -650,7 +650,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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else
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{
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m_log.WarnFormat("[SCENE]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID);
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m_log.WarnFormat("[SCENEGRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID);
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}
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}
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}
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@@ -1079,7 +1079,8 @@ namespace OpenSim.Region.Framework.Scenes
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catch (Exception e)
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{
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// Catch it and move on. This includes situations where splist has inconsistent info
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m_log.WarnFormat("[SCENE]: Problem processing action in ForEachSOG: ", e.ToString());
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m_log.WarnFormat(
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"[SCENEGRAPH]: Problem processing action in ForEachSOG: {0} {1}", e.Message, e.StackTrace);
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}
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}
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}
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@@ -1103,8 +1104,8 @@ namespace OpenSim.Region.Framework.Scenes
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}
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catch (Exception e)
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{
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m_log.Info("[BUG] in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString());
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m_log.Info("[BUG] Stack Trace: " + e.StackTrace);
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m_log.Info("[SCENEGRAPH]: Error in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString());
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m_log.Info("[SCENEGRAPH]: Stack Trace: " + e.StackTrace);
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}
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});
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Parallel.ForEach<ScenePresence>(GetScenePresences(), protectedAction);
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@@ -1119,7 +1120,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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catch (Exception e)
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{
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m_log.Info("[BUG] in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString());
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m_log.Error("[SCENEGRAPH]: Error in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString());
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}
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}
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}
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