Make LLUDPServer.Scene publicly gettable/privately settable instead of protected so that other logging code in the clientstack can record more useful information

Adds some commented out logging for use again in the future.
No functional change.
This commit is contained in:
Justin Clark-Casey (justincc)
2014-08-18 22:51:36 +01:00
parent 321816b32c
commit b375f86f11
3 changed files with 55 additions and 49 deletions

View File

@@ -672,6 +672,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// signature</param>
private void FireQueueEmpty(object o)
{
// m_log.DebugFormat("[LLUDPCLIENT]: FireQueueEmpty for {0} in {1}", AgentID, m_udpServer.Scene.Name);
// int start = Environment.TickCount & Int32.MaxValue;
// const int MIN_CALLBACK_MS = 30;