This seems to get rid of the stuck PREJUMP animation, as reported by Justin in -dev. Also in this commit, a slight adjustment to the Velocity of SP -- this makes the avie walking feel less jerky for me. Will wait reports from others.

This commit is contained in:
Diva Canto
2010-12-13 21:35:40 -08:00
parent 6b8d01d8c4
commit b41164b620
2 changed files with 13 additions and 3 deletions

View File

@@ -3203,8 +3203,11 @@ namespace OpenSim.Region.Framework.Scenes
Vector3 force = m_forceToApply.Value;
m_updateflag = true;
// movementvector = force;
Velocity = force;
// The magic constant 0.855f seems to make walking feel less jerky,
// probably because it hackishly accounts for the overall latency of
// these Velocity updates -- Diva
Velocity = force * .855F;
m_forceToApply = null;
}