Kill "Compile successful" message when rezzing prims/wearing attachments

Changes behavior to send on_rez event to prims when rezzed from agent
inventory.
This commit is contained in:
Melanie Thielker
2008-09-26 20:18:31 +00:00
parent 415520cea6
commit b416422349
3 changed files with 7 additions and 6 deletions

View File

@@ -145,7 +145,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
LSLCompiler.PerformScriptCompile(Script,
assetID.ToString());
if (presence != null)
if (presence != null && (!postOnRez))
presence.ControllingClient.SendAgentAlertMessage(
"Compile successful", false);
@@ -205,7 +205,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
}
catch (Exception e) // LEGIT: User Scripting
{
if (presence != null)
if (presence != null && (!postOnRez))
presence.ControllingClient.SendAgentAlertMessage(
"Script saved with errors, check debug window!",
false);