diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index c984afc5fc..994b9e3243 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -1378,7 +1378,7 @@ namespace OpenSim.Region.Framework.Scenes { SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone(); dupe.m_isBackedUp = false; - dupe.m_parts.Clear(); + dupe.m_parts = new MapAndArray(); // Warning, The following code related to previousAttachmentStatus is needed so that clones of // attachments do not bordercross while they're being duplicated. This is hacktastic!