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return bbox and offsetHeight to RezObject
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@@ -2470,8 +2470,10 @@ namespace OpenSim.Region.Framework.Scenes
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List<SceneObjectGroup> objlist;
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List<Vector3> veclist;
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bool success = sourcePart.Inventory.GetRezReadySceneObjects(item, out objlist, out veclist);
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Vector3 bbox;
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float offsetHeight;
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bool success = sourcePart.Inventory.GetRezReadySceneObjects(item, out objlist, out veclist,out bbox, out offsetHeight);
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if (!success)
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return null;
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