return bbox and offsetHeight to RezObject

This commit is contained in:
UbitUmarov
2014-11-19 16:43:56 +00:00
parent 07074d068b
commit b4a91f5dde
3 changed files with 9 additions and 8 deletions

View File

@@ -871,7 +871,7 @@ namespace OpenSim.Region.Framework.Scenes
return items;
}
public bool GetRezReadySceneObjects(TaskInventoryItem item, out List<SceneObjectGroup> objlist, out List<Vector3> veclist)
public bool GetRezReadySceneObjects(TaskInventoryItem item, out List<SceneObjectGroup> objlist, out List<Vector3> veclist, out Vector3 bbox, out float offsetHeight)
{
AssetBase rezAsset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString());
@@ -882,12 +882,11 @@ namespace OpenSim.Region.Framework.Scenes
item.AssetID, item.Name, m_part.Name);
objlist = null;
veclist = null;
bbox = Vector3.Zero;
offsetHeight = 0;
return false;
}
Vector3 bbox;
float offsetHeight;
bool single = m_part.ParentGroup.Scene.GetObjectsToRez(rezAsset.Data, false, out objlist, out veclist, out bbox, out offsetHeight);
for (int i = 0; i < objlist.Count; i++)