add missing future asset def

This commit is contained in:
UbitUmarov
2022-10-15 01:59:21 +01:00
parent d2161872e0
commit b4b4d904fe

View File

@@ -127,6 +127,7 @@ namespace OpenSim.Framework.Serialization
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TextureTGA] = ASSET_EXTENSION_SEPARATOR + "texture.tga";
ASSET_TYPE_TO_EXTENSION[(sbyte)OpenSimAssetType.Material] = ASSET_EXTENSION_SEPARATOR + "material.xml";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Settings] = ASSET_EXTENSION_SEPARATOR + "settings.bin";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Material] = ASSET_EXTENSION_SEPARATOR + "prmat.dat";
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "animation.bvh"] = (sbyte)AssetType.Animation;
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "bodypart.txt"] = (sbyte)AssetType.Bodypart;
@@ -149,6 +150,7 @@ namespace OpenSim.Framework.Serialization
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.tga"] = (sbyte)AssetType.TextureTGA;
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "material.xml"] = (sbyte)OpenSimAssetType.Material;
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "settings.bin"] = (sbyte)AssetType.Settings;
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "prmat.dat"] = (sbyte)AssetType.Material;
}
public static string CreateOarLandDataPath(LandData ld)