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cosmetics
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@@ -440,7 +440,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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{
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if (pbs.SculptEntry)
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{
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if (pbs.SculptTexture != null && !pbs.SculptTexture.IsZero())
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if (pbs.SculptTexture.IsNotZero())
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{
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repData.assetID = pbs.SculptTexture;
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repData.meshState = MeshState.needAsset;
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