* You can add and remove a friend in standalone now within the same simulator. It saves.

* You can add and remove a friend in grid mode now within the same simulator.  It doesn't save yet.
* I got rid of Mr. OpenSim as a friend..   he bothers me /:b...
This commit is contained in:
Teravus Ovares
2008-01-01 06:12:04 +00:00
parent b8975ecbd9
commit b4c9b6bd19
17 changed files with 590 additions and 51 deletions

View File

@@ -152,6 +152,49 @@ namespace OpenSim.Framework.Communications
}
}
#region Friend Methods
/// <summary>
/// Adds a new friend to the database for XUser
/// </summary>
/// <param name="friendlistowner">The agent that who's friends list is being added to</param>
/// <param name="friend">The agent that being added to the friends list of the friends list owner</param>
/// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
public void AddNewUserFriend(LLUUID friendlistowner, LLUUID friend, uint perms)
{
m_userService.AddNewUserFriend(friendlistowner, friend, perms);
}
/// <summary>
/// Delete friend on friendlistowner's friendlist.
/// </summary>
/// <param name="friendlistowner">The agent that who's friends list is being updated</param>
/// <param name="friend">The Ex-friend agent</param>
public void RemoveUserFriend(LLUUID friendlistowner, LLUUID friend)
{
m_userService.RemoveUserFriend(friendlistowner, friend);
}
/// <summary>
/// Update permissions for friend on friendlistowner's friendlist.
/// </summary>
/// <param name="friendlistowner">The agent that who's friends list is being updated</param>
/// <param name="friend">The agent that is getting or loosing permissions</param>
/// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
public void UpdateUserFriendPerms(LLUUID friendlistowner, LLUUID friend, uint perms)
{
m_userService.UpdateUserFriendPerms(friendlistowner, friend, perms);
}
/// <summary>
/// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for LLUUID friendslistowner
/// </summary>
/// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param>
public List<FriendListItem> GetUserFriendList(LLUUID friendlistowner)
{
return m_userService.GetUserFriendList(friendlistowner);
}
#endregion
#region Packet Handlers
public void HandleUUIDNameRequest(LLUUID uuid, IClientAPI remote_client)

View File

@@ -226,6 +226,13 @@ namespace OpenSim.Framework.Data.MySQL
param);
updater.ExecuteNonQuery();
updater =
database.Query(
"delete from userfriends " +
"where ownerID = ?friendID and friendID = ?ownerID",
param);
updater.ExecuteNonQuery();
}
}
catch (Exception e)

View File

@@ -47,16 +47,20 @@ namespace OpenSim.Framework.Data.SQLite
/// </summary>
private const string userSelect = "select * from users";
private const string userFriendsSelect = "select a.ownerID as ownerID,a.friendID as friendID,a.friendPerms as friendPerms,b.friendPerms as ownerperms, b.ownerID as fownerID, b.friendID as ffriendID from userfriends as a, userfriends as b";
private DataSet ds;
private SqliteDataAdapter da;
private SqliteDataAdapter daf;
SqliteConnection g_conn;
public void Initialise()
{
SqliteConnection conn = new SqliteConnection("URI=file:userprofiles.db,version=3");
TestTables(conn);
// This sucks, but It doesn't seem to work with the dataset Syncing :P
g_conn = conn;
ds = new DataSet();
da = new SqliteDataAdapter(new SqliteCommand(userSelect, conn));
daf = new SqliteDataAdapter(new SqliteCommand(userFriendsSelect, conn));
@@ -147,11 +151,11 @@ namespace OpenSim.Framework.Data.SQLite
DataRow row = friends.NewRow();
fillFriendRow(row, friendlistowner,friend,perms);
fillFriendRow(row, friendlistowner.UUID.ToString(),friend.UUID.ToString(),perms);
friends.Rows.Add(row);
row = friends.NewRow();
fillFriendRow(row, friend, friendlistowner, perms);
fillFriendRow(row, friend.UUID.ToString(), friendlistowner.UUID.ToString(), perms);
friends.Rows.Add(row);
MainLog.Instance.Verbose("SQLITE",
@@ -164,7 +168,7 @@ namespace OpenSim.Framework.Data.SQLite
public void RemoveUserFriend(LLUUID friendlistowner, LLUUID friend)
{
DataTable ua = ds.Tables["userfriends"];
string select = "a.ownernID '" + friendlistowner.UUID.ToString() + "' and b.friendID ='" + friend.UUID.ToString() + "';";
string select = "`ownerID` ='" + friendlistowner.UUID.ToString() + "' and `friendID` ='" + friend.UUID.ToString() + "'";
lock (ds)
{
DataRow[] rows = ds.Tables["userfriends"].Select(select);
@@ -175,20 +179,44 @@ namespace OpenSim.Framework.Data.SQLite
{
for (int i = 0; i < rows.Length; i++)
{
FriendListItem user = new FriendListItem();
DataRow row = rows[i];
row.Delete();
}
daf.Update(ds, "userfriends");
}
}
}
select = "`ownerID` ='" + friend.UUID.ToString() + "' and `friendID` ='" + friendlistowner.UUID.ToString() + "'";
lock (ds)
{
DataRow[] rows = ds.Tables["userfriends"].Select(select);
if (rows != null)
{
if (rows.Length > 0)
{
for (int i = 0; i < rows.Length; i++)
{
DataRow row = rows[i];
row.Delete();
}
}
}
}
SqliteCommand deletecommand = new SqliteCommand("delete from userfriends where `ownerID`='" + friendlistowner.UUID.ToString() + "' and `friendID` ='" + friend.UUID.ToString() + "'", g_conn);
g_conn.Open();
deletecommand.ExecuteNonQuery();
deletecommand = new SqliteCommand("delete from userfriends where `ownerID`='" + friend.UUID.ToString() + "' and `friendID` ='" + friendlistowner.UUID.ToString() + "'", g_conn);
deletecommand.ExecuteNonQuery();
g_conn.Close();
MainLog.Instance.Verbose("FRIEND", "Stub RemoveUserFriend called");
}
public void UpdateUserFriendPerms(LLUUID friendlistowner, LLUUID friend, uint perms)
{
DataTable ua = ds.Tables["userfriends"];
string select = "a.ownernID '" + friendlistowner.UUID.ToString() + "' and b.friendID ='" + friend.UUID.ToString() + "';";
string select = "a.ownerID ='" + friendlistowner.UUID.ToString() + "' and b.friendID ='" + friend.UUID.ToString() + "'";
lock (ds)
{
DataRow[] rows = ds.Tables["userfriends"].Select(select);
@@ -737,7 +765,7 @@ namespace OpenSim.Framework.Data.SQLite
daf.UpdateCommand = createUpdateCommand("userfriends", "ownerID=:ownerID and friendID=:friendID", ds.Tables["userfriends"]);
daf.UpdateCommand.Connection = conn;
SqliteCommand delete = new SqliteCommand("delete from users where ownerID=:ownerID and friendID=:friendID");
SqliteCommand delete = new SqliteCommand("delete from userfriends where ownerID=:ownerID and friendID=:friendID");
delete.Parameters.Add(createSqliteParameter("ownerID", typeof(String)));
delete.Parameters.Add(createSqliteParameter("friendID", typeof(String)));
delete.Connection = conn;

View File

@@ -0,0 +1,64 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using OpenSim.Framework;
namespace OpenSim.Framework
{
[Serializable]
public class GridInstantMessage
{
public Guid fromAgentID;
public Guid fromAgentSession;
public Guid toAgentID;
public Guid imSessionID;
public uint timestamp;
public string fromAgentName;
public string message;
public byte dialog;
public bool fromGroup;
public byte offline;
public uint ParentEstateID;
public sLLVector3 Position;
public Guid RegionID;
public byte[] binaryBucket;
public GridInstantMessage()
{
}
}
}

View File

@@ -395,6 +395,14 @@ namespace OpenSim.Framework
public delegate void ConfirmXfer(IClientAPI remoteClient, ulong xferID, uint packetID);
public delegate void FriendActionDelegate(IClientAPI remoteClient,LLUUID agentID,LLUUID transactionID,List<LLUUID> callingCardFolders);
public delegate void FriendshipTermination(IClientAPI remoteClient,LLUUID agentID, LLUUID ExID);
public delegate void ObjectPermissions(
IClientAPI remoteClinet, LLUUID AgentID, LLUUID SessionID,
List<ObjectPermissionsPacket.ObjectDataBlock> permChanges);
@@ -490,6 +498,11 @@ namespace OpenSim.Framework
event RegionInfoRequest OnRegionInfoRequest;
event EstateCovenantRequest OnEstateCovenantRequest;
event FriendActionDelegate OnApproveFriendRequest;
event FriendActionDelegate OnDenyFriendRequest;
event FriendshipTermination OnTerminateFriendship;
LLVector3 StartPos { get; set; }
LLUUID AgentId { get; }

View File

@@ -47,5 +47,35 @@ namespace OpenSim.Framework
/// </summary>
/// <param name="user"></param>
LLUUID AddUserProfile(string firstName, string lastName, string pass, uint regX, uint regY);
/// <summary>
/// Adds a new friend to the database for XUser
/// </summary>
/// <param name="friendlistowner">The agent that who's friends list is being added to</param>
/// <param name="friend">The agent that being added to the friends list of the friends list owner</param>
/// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
void AddNewUserFriend(LLUUID friendlistowner, LLUUID friend, uint perms);
/// <summary>
/// Delete friend on friendlistowner's friendlist.
/// </summary>
/// <param name="friendlistowner">The agent that who's friends list is being updated</param>
/// <param name="friend">The Ex-friend agent</param>
void RemoveUserFriend(LLUUID friendlistowner, LLUUID friend);
/// <summary>
/// Update permissions for friend on friendlistowner's friendlist.
/// </summary>
/// <param name="friendlistowner">The agent that who's friends list is being updated</param>
/// <param name="friend">The agent that is getting or loosing permissions</param>
/// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
void UpdateUserFriendPerms(LLUUID friendlistowner, LLUUID friend, uint perms);
/// <summary>
/// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for LLUUID friendslistowner
/// </summary>
/// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param>
List<FriendListItem> GetUserFriendList(LLUUID friendlistowner);
}
}

View File

@@ -45,8 +45,8 @@ namespace OpenSim.Framework
z = v.Z;
}
public float x;
public float y;
public float z;
public float x=0;
public float y=0;
public float z=0;
}
}