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https://github.com/opensim/opensim.git
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* You can add and remove a friend in standalone now within the same simulator. It saves.
* You can add and remove a friend in grid mode now within the same simulator. It doesn't save yet. * I got rid of Mr. OpenSim as a friend.. he bothers me /:b...
This commit is contained in:
@@ -551,6 +551,10 @@ namespace OpenSim.Region.ClientStack
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public event RegionInfoRequest OnRegionInfoRequest;
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public event EstateCovenantRequest OnEstateCovenantRequest;
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public event FriendActionDelegate OnApproveFriendRequest;
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public event FriendActionDelegate OnDenyFriendRequest;
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public event FriendshipTermination OnTerminateFriendship;
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#region Scene/Avatar to Client
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/// <summary>
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@@ -2555,6 +2559,39 @@ namespace OpenSim.Region.ClientStack
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msgpack.MessageBlock.BinaryBucket);
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}
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break;
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case PacketType.AcceptFriendship:
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AcceptFriendshipPacket afriendpack = (AcceptFriendshipPacket)Pack;
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// My guess is this is the folder to stick the calling card into
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List<LLUUID> callingCardFolders = new List<LLUUID>();
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LLUUID agentID = afriendpack.AgentData.AgentID;
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LLUUID transactionID = afriendpack.TransactionBlock.TransactionID;
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for (int fi = 0; fi < afriendpack.FolderData.Length; fi++)
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{
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callingCardFolders.Add(afriendpack.FolderData[fi].FolderID);
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}
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if (OnApproveFriendRequest != null)
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{
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OnApproveFriendRequest(this, agentID, transactionID, callingCardFolders);
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}
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break;
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case PacketType.TerminateFriendship:
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TerminateFriendshipPacket tfriendpack = (TerminateFriendshipPacket)Pack;
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LLUUID listOwnerAgentID = tfriendpack.AgentData.AgentID;
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LLUUID exFriendID = tfriendpack.ExBlock.OtherID;
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if (OnTerminateFriendship != null)
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{
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OnTerminateFriendship(this, listOwnerAgentID, exFriendID);
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}
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break;
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case PacketType.RezObject:
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RezObjectPacket rezPacket = (RezObjectPacket) Pack;
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if (OnRezObject != null)
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@@ -138,8 +138,8 @@ namespace OpenSim.Region.Communications.Local
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theUser.currentAgent.currentHandle = reg.RegionHandle;
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LoginResponse.BuddyList buddyList = new LoginResponse.BuddyList();
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buddyList.AddNewBuddy(new LoginResponse.BuddyList.BuddyInfo("11111111-1111-0000-0000-000100bba000"));
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response.BuddList = buddyList;
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response.BuddList = ConvertFriendListItem(m_userManager.GetUserFriendList(theUser.UUID));
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Login _login = new Login();
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//copy data to login object
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@@ -162,7 +162,20 @@ namespace OpenSim.Region.Communications.Local
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MainLog.Instance.Warn("LOGIN", "Not found region " + currentRegion);
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}
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}
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private LoginResponse.BuddyList ConvertFriendListItem(List<FriendListItem> LFL)
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{
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LoginResponse.BuddyList buddylistreturn = new LoginResponse.BuddyList();
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foreach (FriendListItem fl in LFL)
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{
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LoginResponse.BuddyList.BuddyInfo buddyitem = new LoginResponse.BuddyList.BuddyInfo(fl.Friend);
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buddyitem.BuddyID = fl.Friend;
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buddyitem.BuddyRightsHave = (int)fl.FriendListOwnerPerms;
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buddyitem.BuddyRightsGiven = (int)fl.FriendPerms;
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buddylistreturn.AddNewBuddy(buddyitem);
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}
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return buddylistreturn;
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}
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protected override InventoryData CreateInventoryData(LLUUID userID)
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{
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List<InventoryFolderBase> folders = m_Parent.InventoryService.RequestFirstLevelFolders(userID);
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@@ -207,6 +220,7 @@ namespace OpenSim.Region.Communications.Local
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return new InventoryData(AgentInventoryArray, userInventory.InventoryRoot.FolderID);
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}
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}
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}
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}
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@@ -213,5 +213,48 @@ namespace OpenSim.Region.Communications.OGS1
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{
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throw new Exception("The method or operation is not implemented.");
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}
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#region IUserServices Friend Methods
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/// <summary>
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/// Adds a new friend to the database for XUser
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/// </summary>
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/// <param name="friendlistowner">The agent that who's friends list is being added to</param>
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/// <param name="friend">The agent that being added to the friends list of the friends list owner</param>
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/// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
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public void AddNewUserFriend(LLUUID friendlistowner, LLUUID friend, uint perms)
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{
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}
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/// <summary>
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/// Delete friend on friendlistowner's friendlist.
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/// </summary>
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/// <param name="friendlistowner">The agent that who's friends list is being updated</param>
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/// <param name="friend">The Ex-friend agent</param>
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public void RemoveUserFriend(LLUUID friendlistowner, LLUUID friend)
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{
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}
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/// <summary>
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/// Update permissions for friend on friendlistowner's friendlist.
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/// </summary>
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/// <param name="friendlistowner">The agent that who's friends list is being updated</param>
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/// <param name="friend">The agent that is getting or loosing permissions</param>
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/// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
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public void UpdateUserFriendPerms(LLUUID friendlistowner, LLUUID friend, uint perms)
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{
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}
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/// <summary>
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/// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for LLUUID friendslistowner
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/// </summary>
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/// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param>
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public List<FriendListItem> GetUserFriendList(LLUUID friendlistowner)
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{
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return new List<FriendListItem>();
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}
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#endregion
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}
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}
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28
OpenSim/Region/Environment/InstantMessageReceiver.cs
Normal file
28
OpenSim/Region/Environment/InstantMessageReceiver.cs
Normal file
@@ -0,0 +1,28 @@
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using System;
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namespace OpenSim.Region.Environment
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{
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/// <summary>
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/// Bit Vector for Which Modules to send an instant message to from the Scene or an Associated Module
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/// </summary>
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// This prevents the Modules from sending Instant messages to other modules through the scene
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// and then receiving the same messages
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// This is mostly here because on LLSL and the SecondLife Client, IMs,Groups and friends are linked
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// inseparably
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[Flags]
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public enum InstantMessageReceiver : uint
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{
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/// <summary>None of them.. here for posterity and amusement</summary>
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None = 0,
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/// <summary>The IM Module</summary>
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IMModule = 0x00000001,
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/// <summary>The Friends Module</summary>
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FriendsModule = 0x00000002,
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/// <summary>The Groups Module</summary>
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GroupsModule = 0x00000004
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}
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}
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@@ -35,52 +35,179 @@ using OpenSim.Framework.Console;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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using libsecondlife;
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using libsecondlife.Packets;
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namespace OpenSim.Region.Environment.Modules
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{
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public class FriendsModule : IRegionModule
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{
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private List<Scene> m_scenes = new List<Scene>();
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private LogBase m_log;
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private Scene m_scene;
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Dictionary<LLUUID, LLUUID> m_pendingFriendRequests = new Dictionary<LLUUID, LLUUID>();
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public void Initialise(Scene scene, IConfigSource config)
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{
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m_log = MainLog.Instance;
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if (!m_scenes.Contains(scene))
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{
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m_scenes.Add(scene);
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scene.EventManager.OnNewClient += OnNewClient;
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}
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m_scene = scene;
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scene.EventManager.OnNewClient += OnNewClient;
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scene.EventManager.OnGridInstantMessageToFriendsModule += OnGridInstantMessage;
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}
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private void OnNewClient(IClientAPI client)
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{
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//FormFriendship(client,new Guid("c43a67ab-b196-4d62-936c-b40369547dee"));
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//FormFriendship(client, new Guid("0a2f777b-f44c-4662-8b22-c90ae038a3e6"));
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// All friends establishment protocol goes over instant message
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// There's no way to send a message from the sim
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// to a user to 'add a friend' without causing dialog box spam
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//
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// The base set of friends are added when the user signs on in their XMLRPC response
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// Generated by LoginService. The friends are retreived from the database by the UserManager
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// Subscribe to instant messages
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client.OnInstantMessage += OnInstantMessage;
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client.OnApproveFriendRequest += OnApprovedFriendRequest;
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client.OnDenyFriendRequest += OnDenyFriendRequest;
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client.OnTerminateFriendship += OnTerminateFriendship;
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}
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private void OnInstantMessage(LLUUID fromAgentID,
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LLUUID fromAgentSession, LLUUID toAgentID,
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LLUUID imSessionID, uint timestamp, string fromAgentName,
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string message, byte dialog, bool fromGroup, byte offline,
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uint ParentEstateID, LLVector3 Position, LLUUID RegionID,
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byte[] binaryBucket)
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{
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// Friend Requests go by Instant Message.. using the dialog param
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// https://wiki.secondlife.com/wiki/ImprovedInstantMessage
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// 38 == Offer friendship
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if (dialog == (byte)38)
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{
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LLUUID friendTransactionID = LLUUID.Random();
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m_pendingFriendRequests.Add(friendTransactionID, fromAgentID);
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m_log.Verbose("FRIEND", "38 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" + message);
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GridInstantMessage msg = new GridInstantMessage();
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msg.fromAgentID = fromAgentID.UUID;
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msg.fromAgentSession = fromAgentSession.UUID;
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msg.toAgentID = toAgentID.UUID;
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msg.imSessionID = friendTransactionID.UUID; // This is the item we're mucking with here
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m_log.Verbose("FRIEND","Filling Session: " + msg.imSessionID.ToString());
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msg.timestamp = timestamp;
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msg.fromAgentName = fromAgentName;
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msg.message = message;
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msg.dialog = dialog;
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msg.fromGroup = fromGroup;
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msg.offline = offline;
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msg.ParentEstateID = ParentEstateID;
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msg.Position = new sLLVector3(Position);
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msg.RegionID = RegionID.UUID;
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msg.binaryBucket = binaryBucket;
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m_scene.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule);
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}
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if (dialog == (byte)39)
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{
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m_log.Verbose("FRIEND", "38 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" + message);
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}
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if (dialog == (byte)40)
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{
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m_log.Verbose("FRIEND", "38 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" + message);
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}
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// 39 == Accept Friendship
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// 40 == Decline Friendship
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}
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private void OnApprovedFriendRequest(IClientAPI client, LLUUID agentID, LLUUID transactionID, List<LLUUID> callingCardFolders)
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{
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if (m_pendingFriendRequests.ContainsKey(transactionID))
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{
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// Found Pending Friend Request with that Transaction..
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// Compose response to other agent.
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GridInstantMessage msg = new GridInstantMessage();
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msg.toAgentID = m_pendingFriendRequests[transactionID].UUID;
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msg.fromAgentID = agentID.UUID;
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msg.fromAgentName = client.FirstName + " " + client.LastName;
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msg.fromAgentSession = client.SessionId.UUID;
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msg.fromGroup = false;
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msg.imSessionID = transactionID.UUID;
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msg.message = agentID.UUID.ToString();
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msg.ParentEstateID = 0;
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msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
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msg.RegionID = m_scene.RegionInfo.RegionID.UUID;
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msg.dialog = (byte)39;// Approved friend request
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msg.Position = new sLLVector3();
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msg.offline = (byte)0;
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msg.binaryBucket = new byte[0];
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m_scene.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule);
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m_scene.StoreAddFriendship(m_pendingFriendRequests[transactionID], agentID, (uint)1);
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m_pendingFriendRequests.Remove(transactionID);
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// TODO: Inform agent that the friend is online
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}
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}
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private void OnDenyFriendRequest(IClientAPI client, LLUUID agentID, LLUUID transactionID, List<LLUUID> callingCardFolders)
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{
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if (m_pendingFriendRequests.ContainsKey(transactionID))
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{
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// Found Pending Friend Request with that Transaction..
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// Compose response to other agent.
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GridInstantMessage msg = new GridInstantMessage();
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msg.toAgentID = m_pendingFriendRequests[transactionID].UUID;
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msg.fromAgentID = agentID.UUID;
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msg.fromAgentName = client.FirstName + " " + client.LastName;
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msg.fromAgentSession = client.SessionId.UUID;
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msg.fromGroup = false;
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msg.imSessionID = transactionID.UUID;
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msg.message = agentID.UUID.ToString();
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msg.ParentEstateID = 0;
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msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
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msg.RegionID = m_scene.RegionInfo.RegionID.UUID;
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msg.dialog = (byte)40;// Deny friend request
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msg.Position = new sLLVector3();
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msg.offline = (byte)0;
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msg.binaryBucket = new byte[0];
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m_scene.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule);
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m_pendingFriendRequests.Remove(transactionID);
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}
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}
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private void OnTerminateFriendship(IClientAPI client, LLUUID agent, LLUUID exfriendID)
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{
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m_scene.StoreRemoveFriendship(agent, exfriendID);
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// TODO: Inform the client that the ExFriend is offline
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}
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private void OnGridInstantMessage(GridInstantMessage msg)
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{
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// Trigger the above event handler
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OnInstantMessage(new LLUUID(msg.fromAgentID), new LLUUID(msg.fromAgentSession),
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new LLUUID(msg.toAgentID), new LLUUID(msg.imSessionID), msg.timestamp, msg.fromAgentName,
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msg.message, msg.dialog, msg.fromGroup, msg.offline, msg.ParentEstateID,
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new LLVector3(msg.Position.x, msg.Position.y, msg.Position.z), new LLUUID(msg.RegionID),
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msg.binaryBucket);
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|
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}
|
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|
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|
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public void PostInitialise()
|
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{
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}
|
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|
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private void FormFriendship(IClientAPI client, Guid friend)
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{
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foreach (Scene scene in m_scenes)
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{
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if (scene.Entities.ContainsKey(client.AgentId) && scene.Entities[client.AgentId] is ScenePresence)
|
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{
|
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OnlineNotificationPacket ONPack = new OnlineNotificationPacket();
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OnlineNotificationPacket.AgentBlockBlock[] AgentBlock = new OnlineNotificationPacket.AgentBlockBlock[1];
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AgentBlock[0] = new OnlineNotificationPacket.AgentBlockBlock();
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AgentBlock[0].AgentID = new LLUUID(friend);
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ONPack.AgentBlock = AgentBlock;
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client.OutPacket(ONPack,ThrottleOutPacketType.Task);
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}
|
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}
|
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|
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}
|
||||
|
||||
|
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public void Close()
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{
|
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@@ -93,7 +220,7 @@ namespace OpenSim.Region.Environment.Modules
|
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|
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public bool IsSharedModule
|
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{
|
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get { return true; }
|
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get { return false; }
|
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}
|
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}
|
||||
}
|
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@@ -52,6 +52,7 @@ namespace OpenSim.Region.Environment.Modules
|
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{
|
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m_scenes.Add(scene);
|
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scene.EventManager.OnNewClient += OnNewClient;
|
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scene.EventManager.OnGridInstantMessageToIMModule += OnGridInstantMessage;
|
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}
|
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}
|
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|
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@@ -67,19 +68,29 @@ namespace OpenSim.Region.Environment.Modules
|
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uint ParentEstateID, LLVector3 Position, LLUUID RegionID,
|
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byte[] binaryBucket)
|
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{
|
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foreach (Scene scene in m_scenes)
|
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|
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bool FriendDialog = ((dialog == (byte)38) || (dialog == (byte)39) || (dialog == (byte)40));
|
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|
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// IM dialogs need to be pre-processed and have their sessionID filled by the server
|
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// so the sim can match the transaction on the return packet.
|
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|
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// Don't send a Friend Dialog IM with a LLUUID.Zero session.
|
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if (!(FriendDialog && imSessionID == LLUUID.Zero))
|
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{
|
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if (scene.Entities.ContainsKey(toAgentID) && scene.Entities[toAgentID] is ScenePresence)
|
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foreach (Scene scene in m_scenes)
|
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{
|
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// Local message
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ScenePresence user = (ScenePresence) scene.Entities[toAgentID];
|
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if (!user.IsChildAgent)
|
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if (scene.Entities.ContainsKey(toAgentID) && scene.Entities[toAgentID] is ScenePresence)
|
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{
|
||||
user.ControllingClient.SendInstantMessage(fromAgentID, fromAgentSession, message,
|
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toAgentID, imSessionID, fromAgentName, dialog,
|
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timestamp);
|
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// Message sent
|
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return;
|
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// Local message
|
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ScenePresence user = (ScenePresence)scene.Entities[toAgentID];
|
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if (!user.IsChildAgent)
|
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{
|
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user.ControllingClient.SendInstantMessage(fromAgentID, fromAgentSession, message,
|
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toAgentID, imSessionID, fromAgentName, dialog,
|
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timestamp);
|
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// Message sent
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
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@@ -87,6 +98,20 @@ namespace OpenSim.Region.Environment.Modules
|
||||
// Still here, try send via Grid
|
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// TODO
|
||||
}
|
||||
|
||||
// Trusty OSG1 called method. This method also gets called from the FriendsModule
|
||||
// Turns out the sim has to send an instant message to the user to get it to show an accepted friend.
|
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|
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private void OnGridInstantMessage(GridInstantMessage msg)
|
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{
|
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// Trigger the above event handler
|
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OnInstantMessage(new LLUUID(msg.fromAgentID), new LLUUID(msg.fromAgentSession),
|
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new LLUUID(msg.toAgentID), new LLUUID(msg.imSessionID), msg.timestamp, msg.fromAgentName,
|
||||
msg.message, msg.dialog, msg.fromGroup, msg.offline, msg.ParentEstateID,
|
||||
new LLVector3(msg.Position.x,msg.Position.y,msg.Position.z), new LLUUID(msg.RegionID),
|
||||
msg.binaryBucket);
|
||||
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
|
||||
@@ -1625,6 +1625,8 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
#region Other Methods
|
||||
@@ -1699,6 +1701,45 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This method is a way for the Friends Module to create an instant
|
||||
/// message to the avatar and for Instant Messages that travel across
|
||||
/// gridcomms to make it to the Instant Message Module.
|
||||
///
|
||||
/// Friendship establishment and groups are unfortunately tied with instant messaging and
|
||||
/// there's no way to separate them completely.
|
||||
/// </summary>
|
||||
/// <param name="message">object containing the instant message data</param>
|
||||
/// <returns>void</returns>
|
||||
public void TriggerGridInstantMessage(GridInstantMessage message,InstantMessageReceiver options)
|
||||
{
|
||||
m_eventManager.TriggerGridInstantMessage(message,options);
|
||||
}
|
||||
|
||||
|
||||
public virtual void StoreAddFriendship(LLUUID ownerID, LLUUID friendID, uint perms)
|
||||
{
|
||||
// TODO: m_sceneGridService.DoStuff;
|
||||
CommsManager.AddNewUserFriend(ownerID, friendID, perms);
|
||||
}
|
||||
|
||||
public virtual void StoreUpdateFriendship(LLUUID ownerID, LLUUID friendID, uint perms)
|
||||
{
|
||||
// TODO: m_sceneGridService.DoStuff;
|
||||
CommsManager.UpdateUserFriendPerms(ownerID, friendID, perms);
|
||||
}
|
||||
|
||||
public virtual void StoreRemoveFriendship(LLUUID ownerID, LLUUID ExfriendID)
|
||||
{
|
||||
// TODO: m_sceneGridService.DoStuff;
|
||||
CommsManager.RemoveUserFriend(ownerID, ExfriendID);
|
||||
}
|
||||
public virtual List<FriendListItem> StoreGetFriendsForUser(LLUUID ownerID)
|
||||
{
|
||||
// TODO: m_sceneGridService.DoStuff;
|
||||
return CommsManager.GetUserFriendList(ownerID);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Console Commands
|
||||
|
||||
@@ -27,12 +27,14 @@
|
||||
*/
|
||||
|
||||
using libsecondlife;
|
||||
using System;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.LandManagement;
|
||||
|
||||
namespace OpenSim.Region.Environment.Scenes
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// A class for triggering remote scene events.
|
||||
/// </summary>
|
||||
@@ -115,6 +117,16 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel;
|
||||
|
||||
|
||||
public delegate void NewGridInstantMessage(GridInstantMessage message);
|
||||
|
||||
public event NewGridInstantMessage OnGridInstantMessageToIMModule;
|
||||
|
||||
public event NewGridInstantMessage OnGridInstantMessageToFriendsModule;
|
||||
|
||||
public event NewGridInstantMessage OnGridInstantMessageToGroupsModule;
|
||||
|
||||
|
||||
|
||||
public void TriggerOnClientMovement(ScenePresence avatar)
|
||||
{
|
||||
if (OnClientMovement != null)
|
||||
@@ -265,5 +277,29 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
OnAvatarEnteringNewParcel(avatar, localLandID, regionID);
|
||||
}
|
||||
}
|
||||
|
||||
///<summary>Used to pass instnat messages around between the Scene, the Friends Module and the Instant Messsage Module</summary>
|
||||
///<param name="message">Object containing the Instant Message Data</param>
|
||||
///<param name="whichModule">A bit vector containing the modules to send the message to</param>
|
||||
public void TriggerGridInstantMessage(GridInstantMessage message, InstantMessageReceiver whichModule)
|
||||
{
|
||||
if ((whichModule & InstantMessageReceiver.IMModule) != 0)
|
||||
{
|
||||
|
||||
if (OnGridInstantMessageToIMModule != null)
|
||||
{
|
||||
OnGridInstantMessageToIMModule(message);
|
||||
}
|
||||
}
|
||||
if ((whichModule & InstantMessageReceiver.FriendsModule) != 0)
|
||||
{
|
||||
if (OnGridInstantMessageToFriendsModule != null)
|
||||
{
|
||||
OnGridInstantMessageToFriendsModule(message);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -139,6 +139,9 @@ namespace SimpleApp
|
||||
public event RegionInfoRequest OnRegionInfoRequest;
|
||||
public event EstateCovenantRequest OnEstateCovenantRequest;
|
||||
|
||||
public event FriendActionDelegate OnApproveFriendRequest;
|
||||
public event FriendActionDelegate OnDenyFriendRequest;
|
||||
public event FriendshipTermination OnTerminateFriendship;
|
||||
|
||||
#pragma warning restore 67
|
||||
|
||||
|
||||
Reference in New Issue
Block a user