* You can add and remove a friend in standalone now within the same simulator. It saves.

* You can add and remove a friend in grid mode now within the same simulator.  It doesn't save yet.
* I got rid of Mr. OpenSim as a friend..   he bothers me /:b...
This commit is contained in:
Teravus Ovares
2008-01-01 06:12:04 +00:00
parent b8975ecbd9
commit b4c9b6bd19
17 changed files with 590 additions and 51 deletions

View File

@@ -551,6 +551,10 @@ namespace OpenSim.Region.ClientStack
public event RegionInfoRequest OnRegionInfoRequest;
public event EstateCovenantRequest OnEstateCovenantRequest;
public event FriendActionDelegate OnApproveFriendRequest;
public event FriendActionDelegate OnDenyFriendRequest;
public event FriendshipTermination OnTerminateFriendship;
#region Scene/Avatar to Client
/// <summary>
@@ -2555,6 +2559,39 @@ namespace OpenSim.Region.ClientStack
msgpack.MessageBlock.BinaryBucket);
}
break;
case PacketType.AcceptFriendship:
AcceptFriendshipPacket afriendpack = (AcceptFriendshipPacket)Pack;
// My guess is this is the folder to stick the calling card into
List<LLUUID> callingCardFolders = new List<LLUUID>();
LLUUID agentID = afriendpack.AgentData.AgentID;
LLUUID transactionID = afriendpack.TransactionBlock.TransactionID;
for (int fi = 0; fi < afriendpack.FolderData.Length; fi++)
{
callingCardFolders.Add(afriendpack.FolderData[fi].FolderID);
}
if (OnApproveFriendRequest != null)
{
OnApproveFriendRequest(this, agentID, transactionID, callingCardFolders);
}
break;
case PacketType.TerminateFriendship:
TerminateFriendshipPacket tfriendpack = (TerminateFriendshipPacket)Pack;
LLUUID listOwnerAgentID = tfriendpack.AgentData.AgentID;
LLUUID exFriendID = tfriendpack.ExBlock.OtherID;
if (OnTerminateFriendship != null)
{
OnTerminateFriendship(this, listOwnerAgentID, exFriendID);
}
break;
case PacketType.RezObject:
RezObjectPacket rezPacket = (RezObjectPacket) Pack;
if (OnRezObject != null)

View File

@@ -138,8 +138,8 @@ namespace OpenSim.Region.Communications.Local
theUser.currentAgent.currentHandle = reg.RegionHandle;
LoginResponse.BuddyList buddyList = new LoginResponse.BuddyList();
buddyList.AddNewBuddy(new LoginResponse.BuddyList.BuddyInfo("11111111-1111-0000-0000-000100bba000"));
response.BuddList = buddyList;
response.BuddList = ConvertFriendListItem(m_userManager.GetUserFriendList(theUser.UUID));
Login _login = new Login();
//copy data to login object
@@ -162,7 +162,20 @@ namespace OpenSim.Region.Communications.Local
MainLog.Instance.Warn("LOGIN", "Not found region " + currentRegion);
}
}
private LoginResponse.BuddyList ConvertFriendListItem(List<FriendListItem> LFL)
{
LoginResponse.BuddyList buddylistreturn = new LoginResponse.BuddyList();
foreach (FriendListItem fl in LFL)
{
LoginResponse.BuddyList.BuddyInfo buddyitem = new LoginResponse.BuddyList.BuddyInfo(fl.Friend);
buddyitem.BuddyID = fl.Friend;
buddyitem.BuddyRightsHave = (int)fl.FriendListOwnerPerms;
buddyitem.BuddyRightsGiven = (int)fl.FriendPerms;
buddylistreturn.AddNewBuddy(buddyitem);
}
return buddylistreturn;
}
protected override InventoryData CreateInventoryData(LLUUID userID)
{
List<InventoryFolderBase> folders = m_Parent.InventoryService.RequestFirstLevelFolders(userID);
@@ -207,6 +220,7 @@ namespace OpenSim.Region.Communications.Local
return new InventoryData(AgentInventoryArray, userInventory.InventoryRoot.FolderID);
}
}
}
}

View File

@@ -213,5 +213,48 @@ namespace OpenSim.Region.Communications.OGS1
{
throw new Exception("The method or operation is not implemented.");
}
#region IUserServices Friend Methods
/// <summary>
/// Adds a new friend to the database for XUser
/// </summary>
/// <param name="friendlistowner">The agent that who's friends list is being added to</param>
/// <param name="friend">The agent that being added to the friends list of the friends list owner</param>
/// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
public void AddNewUserFriend(LLUUID friendlistowner, LLUUID friend, uint perms)
{
}
/// <summary>
/// Delete friend on friendlistowner's friendlist.
/// </summary>
/// <param name="friendlistowner">The agent that who's friends list is being updated</param>
/// <param name="friend">The Ex-friend agent</param>
public void RemoveUserFriend(LLUUID friendlistowner, LLUUID friend)
{
}
/// <summary>
/// Update permissions for friend on friendlistowner's friendlist.
/// </summary>
/// <param name="friendlistowner">The agent that who's friends list is being updated</param>
/// <param name="friend">The agent that is getting or loosing permissions</param>
/// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
public void UpdateUserFriendPerms(LLUUID friendlistowner, LLUUID friend, uint perms)
{
}
/// <summary>
/// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for LLUUID friendslistowner
/// </summary>
/// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param>
public List<FriendListItem> GetUserFriendList(LLUUID friendlistowner)
{
return new List<FriendListItem>();
}
#endregion
}
}

View File

@@ -0,0 +1,28 @@
using System;
namespace OpenSim.Region.Environment
{
/// <summary>
/// Bit Vector for Which Modules to send an instant message to from the Scene or an Associated Module
/// </summary>
// This prevents the Modules from sending Instant messages to other modules through the scene
// and then receiving the same messages
// This is mostly here because on LLSL and the SecondLife Client, IMs,Groups and friends are linked
// inseparably
[Flags]
public enum InstantMessageReceiver : uint
{
/// <summary>None of them.. here for posterity and amusement</summary>
None = 0,
/// <summary>The IM Module</summary>
IMModule = 0x00000001,
/// <summary>The Friends Module</summary>
FriendsModule = 0x00000002,
/// <summary>The Groups Module</summary>
GroupsModule = 0x00000004
}
}

View File

@@ -35,52 +35,179 @@ using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using libsecondlife;
using libsecondlife.Packets;
namespace OpenSim.Region.Environment.Modules
{
public class FriendsModule : IRegionModule
{
private List<Scene> m_scenes = new List<Scene>();
private LogBase m_log;
private Scene m_scene;
Dictionary<LLUUID, LLUUID> m_pendingFriendRequests = new Dictionary<LLUUID, LLUUID>();
public void Initialise(Scene scene, IConfigSource config)
{
m_log = MainLog.Instance;
if (!m_scenes.Contains(scene))
{
m_scenes.Add(scene);
scene.EventManager.OnNewClient += OnNewClient;
}
m_scene = scene;
scene.EventManager.OnNewClient += OnNewClient;
scene.EventManager.OnGridInstantMessageToFriendsModule += OnGridInstantMessage;
}
private void OnNewClient(IClientAPI client)
{
//FormFriendship(client,new Guid("c43a67ab-b196-4d62-936c-b40369547dee"));
//FormFriendship(client, new Guid("0a2f777b-f44c-4662-8b22-c90ae038a3e6"));
// All friends establishment protocol goes over instant message
// There's no way to send a message from the sim
// to a user to 'add a friend' without causing dialog box spam
//
// The base set of friends are added when the user signs on in their XMLRPC response
// Generated by LoginService. The friends are retreived from the database by the UserManager
// Subscribe to instant messages
client.OnInstantMessage += OnInstantMessage;
client.OnApproveFriendRequest += OnApprovedFriendRequest;
client.OnDenyFriendRequest += OnDenyFriendRequest;
client.OnTerminateFriendship += OnTerminateFriendship;
}
private void OnInstantMessage(LLUUID fromAgentID,
LLUUID fromAgentSession, LLUUID toAgentID,
LLUUID imSessionID, uint timestamp, string fromAgentName,
string message, byte dialog, bool fromGroup, byte offline,
uint ParentEstateID, LLVector3 Position, LLUUID RegionID,
byte[] binaryBucket)
{
// Friend Requests go by Instant Message.. using the dialog param
// https://wiki.secondlife.com/wiki/ImprovedInstantMessage
// 38 == Offer friendship
if (dialog == (byte)38)
{
LLUUID friendTransactionID = LLUUID.Random();
m_pendingFriendRequests.Add(friendTransactionID, fromAgentID);
m_log.Verbose("FRIEND", "38 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" + message);
GridInstantMessage msg = new GridInstantMessage();
msg.fromAgentID = fromAgentID.UUID;
msg.fromAgentSession = fromAgentSession.UUID;
msg.toAgentID = toAgentID.UUID;
msg.imSessionID = friendTransactionID.UUID; // This is the item we're mucking with here
m_log.Verbose("FRIEND","Filling Session: " + msg.imSessionID.ToString());
msg.timestamp = timestamp;
msg.fromAgentName = fromAgentName;
msg.message = message;
msg.dialog = dialog;
msg.fromGroup = fromGroup;
msg.offline = offline;
msg.ParentEstateID = ParentEstateID;
msg.Position = new sLLVector3(Position);
msg.RegionID = RegionID.UUID;
msg.binaryBucket = binaryBucket;
m_scene.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule);
}
if (dialog == (byte)39)
{
m_log.Verbose("FRIEND", "38 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" + message);
}
if (dialog == (byte)40)
{
m_log.Verbose("FRIEND", "38 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" + message);
}
// 39 == Accept Friendship
// 40 == Decline Friendship
}
private void OnApprovedFriendRequest(IClientAPI client, LLUUID agentID, LLUUID transactionID, List<LLUUID> callingCardFolders)
{
if (m_pendingFriendRequests.ContainsKey(transactionID))
{
// Found Pending Friend Request with that Transaction..
// Compose response to other agent.
GridInstantMessage msg = new GridInstantMessage();
msg.toAgentID = m_pendingFriendRequests[transactionID].UUID;
msg.fromAgentID = agentID.UUID;
msg.fromAgentName = client.FirstName + " " + client.LastName;
msg.fromAgentSession = client.SessionId.UUID;
msg.fromGroup = false;
msg.imSessionID = transactionID.UUID;
msg.message = agentID.UUID.ToString();
msg.ParentEstateID = 0;
msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
msg.RegionID = m_scene.RegionInfo.RegionID.UUID;
msg.dialog = (byte)39;// Approved friend request
msg.Position = new sLLVector3();
msg.offline = (byte)0;
msg.binaryBucket = new byte[0];
m_scene.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule);
m_scene.StoreAddFriendship(m_pendingFriendRequests[transactionID], agentID, (uint)1);
m_pendingFriendRequests.Remove(transactionID);
// TODO: Inform agent that the friend is online
}
}
private void OnDenyFriendRequest(IClientAPI client, LLUUID agentID, LLUUID transactionID, List<LLUUID> callingCardFolders)
{
if (m_pendingFriendRequests.ContainsKey(transactionID))
{
// Found Pending Friend Request with that Transaction..
// Compose response to other agent.
GridInstantMessage msg = new GridInstantMessage();
msg.toAgentID = m_pendingFriendRequests[transactionID].UUID;
msg.fromAgentID = agentID.UUID;
msg.fromAgentName = client.FirstName + " " + client.LastName;
msg.fromAgentSession = client.SessionId.UUID;
msg.fromGroup = false;
msg.imSessionID = transactionID.UUID;
msg.message = agentID.UUID.ToString();
msg.ParentEstateID = 0;
msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
msg.RegionID = m_scene.RegionInfo.RegionID.UUID;
msg.dialog = (byte)40;// Deny friend request
msg.Position = new sLLVector3();
msg.offline = (byte)0;
msg.binaryBucket = new byte[0];
m_scene.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule);
m_pendingFriendRequests.Remove(transactionID);
}
}
private void OnTerminateFriendship(IClientAPI client, LLUUID agent, LLUUID exfriendID)
{
m_scene.StoreRemoveFriendship(agent, exfriendID);
// TODO: Inform the client that the ExFriend is offline
}
private void OnGridInstantMessage(GridInstantMessage msg)
{
// Trigger the above event handler
OnInstantMessage(new LLUUID(msg.fromAgentID), new LLUUID(msg.fromAgentSession),
new LLUUID(msg.toAgentID), new LLUUID(msg.imSessionID), msg.timestamp, msg.fromAgentName,
msg.message, msg.dialog, msg.fromGroup, msg.offline, msg.ParentEstateID,
new LLVector3(msg.Position.x, msg.Position.y, msg.Position.z), new LLUUID(msg.RegionID),
msg.binaryBucket);
}
public void PostInitialise()
{
}
private void FormFriendship(IClientAPI client, Guid friend)
{
foreach (Scene scene in m_scenes)
{
if (scene.Entities.ContainsKey(client.AgentId) && scene.Entities[client.AgentId] is ScenePresence)
{
OnlineNotificationPacket ONPack = new OnlineNotificationPacket();
OnlineNotificationPacket.AgentBlockBlock[] AgentBlock = new OnlineNotificationPacket.AgentBlockBlock[1];
AgentBlock[0] = new OnlineNotificationPacket.AgentBlockBlock();
AgentBlock[0].AgentID = new LLUUID(friend);
ONPack.AgentBlock = AgentBlock;
client.OutPacket(ONPack,ThrottleOutPacketType.Task);
}
}
}
public void Close()
{
@@ -93,7 +220,7 @@ namespace OpenSim.Region.Environment.Modules
public bool IsSharedModule
{
get { return true; }
get { return false; }
}
}
}

View File

@@ -52,6 +52,7 @@ namespace OpenSim.Region.Environment.Modules
{
m_scenes.Add(scene);
scene.EventManager.OnNewClient += OnNewClient;
scene.EventManager.OnGridInstantMessageToIMModule += OnGridInstantMessage;
}
}
@@ -67,19 +68,29 @@ namespace OpenSim.Region.Environment.Modules
uint ParentEstateID, LLVector3 Position, LLUUID RegionID,
byte[] binaryBucket)
{
foreach (Scene scene in m_scenes)
bool FriendDialog = ((dialog == (byte)38) || (dialog == (byte)39) || (dialog == (byte)40));
// IM dialogs need to be pre-processed and have their sessionID filled by the server
// so the sim can match the transaction on the return packet.
// Don't send a Friend Dialog IM with a LLUUID.Zero session.
if (!(FriendDialog && imSessionID == LLUUID.Zero))
{
if (scene.Entities.ContainsKey(toAgentID) && scene.Entities[toAgentID] is ScenePresence)
foreach (Scene scene in m_scenes)
{
// Local message
ScenePresence user = (ScenePresence) scene.Entities[toAgentID];
if (!user.IsChildAgent)
if (scene.Entities.ContainsKey(toAgentID) && scene.Entities[toAgentID] is ScenePresence)
{
user.ControllingClient.SendInstantMessage(fromAgentID, fromAgentSession, message,
toAgentID, imSessionID, fromAgentName, dialog,
timestamp);
// Message sent
return;
// Local message
ScenePresence user = (ScenePresence)scene.Entities[toAgentID];
if (!user.IsChildAgent)
{
user.ControllingClient.SendInstantMessage(fromAgentID, fromAgentSession, message,
toAgentID, imSessionID, fromAgentName, dialog,
timestamp);
// Message sent
return;
}
}
}
}
@@ -87,6 +98,20 @@ namespace OpenSim.Region.Environment.Modules
// Still here, try send via Grid
// TODO
}
// Trusty OSG1 called method. This method also gets called from the FriendsModule
// Turns out the sim has to send an instant message to the user to get it to show an accepted friend.
private void OnGridInstantMessage(GridInstantMessage msg)
{
// Trigger the above event handler
OnInstantMessage(new LLUUID(msg.fromAgentID), new LLUUID(msg.fromAgentSession),
new LLUUID(msg.toAgentID), new LLUUID(msg.imSessionID), msg.timestamp, msg.fromAgentName,
msg.message, msg.dialog, msg.fromGroup, msg.offline, msg.ParentEstateID,
new LLVector3(msg.Position.x,msg.Position.y,msg.Position.z), new LLUUID(msg.RegionID),
msg.binaryBucket);
}
public void PostInitialise()
{

View File

@@ -1625,6 +1625,8 @@ namespace OpenSim.Region.Environment.Scenes
}
}
#endregion
#region Other Methods
@@ -1699,6 +1701,45 @@ namespace OpenSim.Region.Environment.Scenes
}
}
/// <summary>
/// This method is a way for the Friends Module to create an instant
/// message to the avatar and for Instant Messages that travel across
/// gridcomms to make it to the Instant Message Module.
///
/// Friendship establishment and groups are unfortunately tied with instant messaging and
/// there's no way to separate them completely.
/// </summary>
/// <param name="message">object containing the instant message data</param>
/// <returns>void</returns>
public void TriggerGridInstantMessage(GridInstantMessage message,InstantMessageReceiver options)
{
m_eventManager.TriggerGridInstantMessage(message,options);
}
public virtual void StoreAddFriendship(LLUUID ownerID, LLUUID friendID, uint perms)
{
// TODO: m_sceneGridService.DoStuff;
CommsManager.AddNewUserFriend(ownerID, friendID, perms);
}
public virtual void StoreUpdateFriendship(LLUUID ownerID, LLUUID friendID, uint perms)
{
// TODO: m_sceneGridService.DoStuff;
CommsManager.UpdateUserFriendPerms(ownerID, friendID, perms);
}
public virtual void StoreRemoveFriendship(LLUUID ownerID, LLUUID ExfriendID)
{
// TODO: m_sceneGridService.DoStuff;
CommsManager.RemoveUserFriend(ownerID, ExfriendID);
}
public virtual List<FriendListItem> StoreGetFriendsForUser(LLUUID ownerID)
{
// TODO: m_sceneGridService.DoStuff;
return CommsManager.GetUserFriendList(ownerID);
}
#endregion
#region Console Commands

View File

@@ -27,12 +27,14 @@
*/
using libsecondlife;
using System;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.LandManagement;
namespace OpenSim.Region.Environment.Scenes
{
/// <summary>
/// A class for triggering remote scene events.
/// </summary>
@@ -115,6 +117,16 @@ namespace OpenSim.Region.Environment.Scenes
public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel;
public delegate void NewGridInstantMessage(GridInstantMessage message);
public event NewGridInstantMessage OnGridInstantMessageToIMModule;
public event NewGridInstantMessage OnGridInstantMessageToFriendsModule;
public event NewGridInstantMessage OnGridInstantMessageToGroupsModule;
public void TriggerOnClientMovement(ScenePresence avatar)
{
if (OnClientMovement != null)
@@ -265,5 +277,29 @@ namespace OpenSim.Region.Environment.Scenes
OnAvatarEnteringNewParcel(avatar, localLandID, regionID);
}
}
///<summary>Used to pass instnat messages around between the Scene, the Friends Module and the Instant Messsage Module</summary>
///<param name="message">Object containing the Instant Message Data</param>
///<param name="whichModule">A bit vector containing the modules to send the message to</param>
public void TriggerGridInstantMessage(GridInstantMessage message, InstantMessageReceiver whichModule)
{
if ((whichModule & InstantMessageReceiver.IMModule) != 0)
{
if (OnGridInstantMessageToIMModule != null)
{
OnGridInstantMessageToIMModule(message);
}
}
if ((whichModule & InstantMessageReceiver.FriendsModule) != 0)
{
if (OnGridInstantMessageToFriendsModule != null)
{
OnGridInstantMessageToFriendsModule(message);
}
}
}
}
}

View File

@@ -139,6 +139,9 @@ namespace SimpleApp
public event RegionInfoRequest OnRegionInfoRequest;
public event EstateCovenantRequest OnEstateCovenantRequest;
public event FriendActionDelegate OnApproveFriendRequest;
public event FriendActionDelegate OnDenyFriendRequest;
public event FriendshipTermination OnTerminateFriendship;
#pragma warning restore 67