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* You can add and remove a friend in standalone now within the same simulator. It saves.
* You can add and remove a friend in grid mode now within the same simulator. It doesn't save yet. * I got rid of Mr. OpenSim as a friend.. he bothers me /:b...
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@@ -1625,6 +1625,8 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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#endregion
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#region Other Methods
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@@ -1699,6 +1701,45 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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/// <summary>
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/// This method is a way for the Friends Module to create an instant
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/// message to the avatar and for Instant Messages that travel across
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/// gridcomms to make it to the Instant Message Module.
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///
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/// Friendship establishment and groups are unfortunately tied with instant messaging and
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/// there's no way to separate them completely.
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/// </summary>
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/// <param name="message">object containing the instant message data</param>
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/// <returns>void</returns>
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public void TriggerGridInstantMessage(GridInstantMessage message,InstantMessageReceiver options)
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{
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m_eventManager.TriggerGridInstantMessage(message,options);
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}
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public virtual void StoreAddFriendship(LLUUID ownerID, LLUUID friendID, uint perms)
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{
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// TODO: m_sceneGridService.DoStuff;
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CommsManager.AddNewUserFriend(ownerID, friendID, perms);
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}
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public virtual void StoreUpdateFriendship(LLUUID ownerID, LLUUID friendID, uint perms)
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{
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// TODO: m_sceneGridService.DoStuff;
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CommsManager.UpdateUserFriendPerms(ownerID, friendID, perms);
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}
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public virtual void StoreRemoveFriendship(LLUUID ownerID, LLUUID ExfriendID)
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{
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// TODO: m_sceneGridService.DoStuff;
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CommsManager.RemoveUserFriend(ownerID, ExfriendID);
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}
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public virtual List<FriendListItem> StoreGetFriendsForUser(LLUUID ownerID)
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{
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// TODO: m_sceneGridService.DoStuff;
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return CommsManager.GetUserFriendList(ownerID);
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}
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#endregion
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#region Console Commands
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