Guard against unauthorized agent deletes.

This commit is contained in:
Diva Canto
2013-07-13 21:28:46 -07:00
parent 931eb892d9
commit b4f1b9acf6
9 changed files with 57 additions and 32 deletions

View File

@@ -3452,7 +3452,7 @@ namespace OpenSim.Region.Framework.Scenes
regions.Remove(RegionInfo.RegionHandle);
// This ends up being done asynchronously so that a logout isn't held up where there are many present but unresponsive neighbours.
m_sceneGridService.SendCloseChildAgentConnections(agentID, regions);
m_sceneGridService.SendCloseChildAgentConnections(agentID, Util.Md5Hash(acd.Id0), regions);
}
m_eventManager.TriggerClientClosed(agentID, this);
@@ -4277,6 +4277,25 @@ namespace OpenSim.Region.Framework.Scenes
return false;
}
/// <summary>
/// Authenticated close (via network)
/// </summary>
/// <param name="agentID"></param>
/// <param name="force"></param>
/// <param name="auth_token"></param>
/// <returns></returns>
public bool IncomingCloseAgent(UUID agentID, bool force, string auth_token)
{
//m_log.DebugFormat("[SCENE]: Processing incoming close agent {0} in region {1} with auth_token {2}", agentID, RegionInfo.RegionName, auth_token);
// Check that the auth_token is valid
AgentCircuitData acd = AuthenticateHandler.GetAgentCircuitData(agentID);
if (acd != null && Util.Md5Hash(acd.Id0) == auth_token)
return IncomingCloseAgent(agentID, force);
else
m_log.ErrorFormat("[SCENE]: Request to close agent {0} with invalid authorization token {1}", agentID, auth_token);
return false;
}
/// <summary>
/// Tell a single agent to disconnect from the region.
@@ -4292,12 +4311,9 @@ namespace OpenSim.Region.Framework.Scenes
ScenePresence presence = m_sceneGraph.GetScenePresence(agentID);
if (presence != null)
{
presence.ControllingClient.Close(force);
return true;
}
// Agent not here
// Agent not here
return false;
}

View File

@@ -197,7 +197,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary>
/// Closes a child agent on a given region
/// </summary>
protected void SendCloseChildAgent(UUID agentID, ulong regionHandle)
protected void SendCloseChildAgent(UUID agentID, ulong regionHandle, string auth_token)
{
// let's do our best, but there's not much we can do if the neighbour doesn't accept.
@@ -210,7 +210,7 @@ namespace OpenSim.Region.Framework.Scenes
m_log.DebugFormat(
"[SCENE COMMUNICATION SERVICE]: Sending close agent ID {0} to {1}", agentID, destination.RegionName);
m_scene.SimulationService.CloseAgent(destination, agentID);
m_scene.SimulationService.CloseAgent(destination, agentID, auth_token);
}
/// <summary>
@@ -219,14 +219,14 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
/// <param name="agentID"></param>
/// <param name="regionslst"></param>
public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst)
public void SendCloseChildAgentConnections(UUID agentID, string auth_code, List<ulong> regionslst)
{
foreach (ulong handle in regionslst)
{
// We must take a copy here since handle is acts like a reference when used in an iterator.
// This leads to race conditions if directly passed to SendCloseChildAgent with more than one neighbour region.
ulong handleCopy = handle;
Util.FireAndForget((o) => { SendCloseChildAgent(agentID, handleCopy); });
Util.FireAndForget((o) => { SendCloseChildAgent(agentID, handleCopy, auth_code); });
}
}

View File

@@ -3167,7 +3167,11 @@ namespace OpenSim.Region.Framework.Scenes
{
m_log.Debug("[SCENE PRESENCE]: Closing " + byebyeRegions.Count + " child agents");
m_scene.SceneGridService.SendCloseChildAgentConnections(ControllingClient.AgentId, byebyeRegions);
AgentCircuitData acd = Scene.AuthenticateHandler.GetAgentCircuitData(UUID);
string auth = string.Empty;
if (acd != null)
auth = Util.Md5Hash(acd.Id0);
m_scene.SceneGridService.SendCloseChildAgentConnections(ControllingClient.AgentId, auth, byebyeRegions);
}
foreach (ulong handle in byebyeRegions)