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Normalization of OSSL function names.
Added the following replacement functions for compliance to the OSSL standards stated on the wiki: osGetTerrainHeight osSetTerrainHeight osGetSunParam osSetSunParam osSetPenColor The functions that do not comply to the standard give a warning when used but work normally otherwise. The graphics primitive drawing command "PenColor" has also been added as well as dynamic texture parameter "bgcolor" as an alternative to "bgcolour". The following two functions have been renamed because they are not enabled yet aynway: osWindParamSet => osSetWindParam osWindParamGet => osGetWindParam
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@@ -165,7 +165,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
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int width = 256;
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int height = 256;
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int alpha = 255; // 0 is transparent
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Color bgColour = Color.White; // Default background color
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Color bgColor = Color.White; // Default background color
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char altDataDelim = ';';
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char[] paramDelimiter = { ',' };
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@@ -253,15 +253,16 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
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alpha = 256;
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}
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break;
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case "bgcolor":
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case "bgcolour":
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int hex = 0;
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int hex = 0;
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if (Int32.TryParse(value, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out hex))
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{
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bgColour = Color.FromArgb(hex);
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bgColor = Color.FromArgb(hex);
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}
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else
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{
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bgColour = Color.FromName(value);
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bgColor = Color.FromName(value);
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}
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break;
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case "altdatadelim":
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@@ -315,7 +316,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
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// background color in their scripts, only do when fully opaque
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if (alpha >= 255)
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{
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graph.FillRectangle(new SolidBrush(bgColour), 0, 0, width, height);
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graph.FillRectangle(new SolidBrush(bgColor), 0, 0, width, height);
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}
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for (int w = 0; w < bitmap.Width; w++)
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@@ -616,25 +617,25 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
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}
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}
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}
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else if (nextLine.StartsWith("PenColour"))
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else if (nextLine.StartsWith("PenColour") || nextLine.StartsWith("PenColor"))
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{
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nextLine = nextLine.Remove(0, 9);
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nextLine = nextLine.Trim();
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int hex = 0;
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Color newColour;
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Color newColor;
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if (Int32.TryParse(nextLine, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out hex))
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{
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newColour = Color.FromArgb(hex);
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newColor = Color.FromArgb(hex);
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}
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else
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{
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// this doesn't fail, it just returns black if nothing is found
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newColour = Color.FromName(nextLine);
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newColor = Color.FromName(nextLine);
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}
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myBrush.Color = newColour;
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drawPen.Color = newColour;
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myBrush.Color = newColor;
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drawPen.Color = newColor;
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}
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}
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}
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